Nwadkgames's Forum Posts

  • Hello awesome forum people! You rock, and honestly, between the forum posts and ArcadEd, this game WIP couldn't have been possible. I am in serious need of testers. I have tested the game on the HTC Evo running a JB rom, and a Galaxy Note, Note 2, Galaxy 4, and need to know if it is smooth on other phones. The game is a WIP and need ratings/comments/feedback on it. My Google account is saying it has only 2 installs, and those 2 installs have been me, lol. So, if you have the time and what-not please give this a go and leave me some feedback, either here or on the playstore! tinyurl.com/qt009

    In closing, Thanks in advance and a quick shoutout to ArcadEd!

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  • Hello! I am still fairly new to construct 2. I have been able to create a very advanced game. I am only having problems with a few things. I have it to where you can save the amount of coins and your own personal high score, though if you clear your cache on the browser or on your android phone, you will lose your coins and high score. Is there a way to use the Facebook plugin for that? I have read the Facebook tutorial, but I found it very confusing and hard to follow. Also, I want to have a leaderboard in my game, that compares everyone's high scores. For example, the most coins collected in a level : the top 10 richest people. I looked into the clay.io plugin and it looks like it forces you to sign in before you can post your score to the leaderboard.

    So my [How do I...] is:

    Create a leaderboard that is easy to view and post from the app without needing to sign into some 3rd party site.

    Have a save game that will work in the browser and on mobile, so I can potentially add in-app purchases without fear of the buyer losing the purchase later on.

    THANKS!

    [EDIT] On the leaderboards, I am needing to know how to create more than one. I want a board for top coins, top speed, and one more that will compare another global variable. Thanks again.

  • How I did it in my flappy bird clone:

    I add point to my score everytime I pass the bottom pipe

    BottomPip: Compare X Less than or equal Broom.X (my x co-ordinate)

    if this is unclear, I can upload my capx for the clone and you can see what's going on.

  • ijoin, do you have the Jetpack Joyride capx that you are willing to share with me? I have been looking forever and cannot seem to find it anywhere. Thanks!

  • Naxos84 THANK YOU!! Not only did you help me out with my current problem, you gave me some awesome tips for other things I want to impliment later down the road! Thanks again!

  • I am needing to save the "High Score" text to save on Chrome and an Android app, so when a player starts the game back up, he will still have his previous High Score.

    I have tried numerous techniques with WebStorage, but just cannot seem to get it to work correctly.

    I understand that I need to save the Global Variable "HighScore" locally, but I can't seem to figure it out.

    I have read and watched all the tutorials I can find. Most of the WebStorage tutorials save different things, but not the high score, and the ones that do show the high score being saved, show it being done with a "top 10 high score" using an array and WebStorage. I am not needing to do that. PLEASE HELP!!! I am a noob at construct but I am loving the learning curve!

    I am using three layouts: Start, Game, Game Over. I am only needing the high score to appear on the Game Over layout.

    Here is my Global Variables for score and what-not:

    [attachment=0:1uyfichb][/attachment:1uyfichb]

    Here is my Event Sheet for my Game Over Layout:

    [attachment=1:1uyfichb][/attachment:1uyfichb]

    And here is a simple screenie of the Game Over layout being tested in my browser"

    [attachment=2:1uyfichb][/attachment:1uyfichb]

    Thanks in advance, and if you have tips to offer me, please keep in mind that I am learning and don't understand too much.

  • Hello guys!

    I am trying to make a scoring system. I have a score on the layout that has the actual gameplay, but I also have a "Game Over" layout that I would like the final score from the gameplay layout. The scoring is very similiar to Flappy Bird, where once the character goes over an object, it adds +1 to the score.

    I need to be able to have the final score from the game copy over to another layout.

    Also, once this is worked out, I would like to implement a high score that saves the high score on the particular device. Meaning, when I play the game at another date, would like for it to keep my high score from a previous date.

    Any tips on getting the scoring to work right? I have tried numerous things, including trying to do a global variable, but can't seem to get it to work right. I can only seem to get the instance variable to count the score.