Nwadkgames's Forum Posts

  • I managed to do it with the canvas plugin.

    Could you please offer me an example or walkthrough? I am needing to snapshot something that doesn't fit on my screen all at once

  • Hi.. I have searched high and low and alas, unsuccessful... What I am trying to accomplish.. being able to take a Sprite or layout that is 1560x1440 and download the image to my device without losing much of the resolution. For example: I need to be able to fill out a form that is the size of a normal piece of paper, and be able to save the filled out form to my phone without losing much of the text resolution.

  • You need to export from Construct 2 using Cordova's Export, not HTML5. Once you have exported out of Construct 2, zip up the files from the export, but delete the XML files in the root of the folder before putting it in the ZIP. Then export. I may not need to install any extra plugins in cocoon.io, but can you link me to the parse plugin and the rexrainbow plugin?

  • Oh wait, el3um4s you WROTE the tutorial, haha

  • Hi guys! I haven't had this issue because I do not use Appodeal, but there is tons of people having problems... Have you read this new tutorial? https://www.scirra.com/tutorials/4985/h ... plugin-xdk

  • Finally, I was surprised when I discovered the mention in all C2 plugin monetization:

    "If no license key, 2% ad traffic share for dev support."

    "You can get paid license key: https://cranberrygame.github.io/request ... icense_key"

    I had never saw it before I buy the plugin...

    Once you buy the plugin, on the premium account site, it has a license key for you to enter..

    At the premium_member_area/ part of the website, at the top, there is a llink that says view license information.. you can then enter that license in the plugin section of construct 2, and it works (supposedly)

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  • wckina I am having trouble with the administrator panel, I am at a loss on how to upload it to a site and to get it to work.

  • Sorry to reopen this thread but I would like to confirm that said. If yes, it's awesome! I really prefer to use text objects instead sprite-fonts.

    I have since moved on and started using a plugin called SpriteFont+ (which handles the jSon string from the spritefont creating software)

    But this method works or at least worked at the time I posted.

    The only reason I moved away from that method is because I can edit the spritefont in photoshop and give it cool effects.

  • The way the animation speed works is the animation speed declares how many frames you view a second. If the speed is 5, you would then view 5 frames a second. Zero is zero frames per second. You cannot have a negative frames per second.

  • Problem Description

    When previewing my game with Fullscreen set to OFF in project Configurations Settings, it is previewing incorrectly on the new Edge Browser with Windows 10, but it working correctly with Microsoft IE, Google Chrome, and Mozilla's Firefox.

    Attach a Capx

    Here is a link: https://drive.google.com/file/d/0B38Lml ... sp=sharing

    Description of Capx

    For the purpose of this bug report, I created a .capx that is simple. Just a 854x480 black box, which is also the size of the default window size. When previewing the app with Fullscreen set to OFF, it is functioning incorrectly with Windows Edge, but working as intended with firefox, Chrome, IE.

    Steps to Reproduce Bug

      1. Load Capx 2. Preview the capx on Windows 10 EDGE

    Observed Result

    can see how it's not correctly previewing.

    Expected Result

    To preview like it does on Chrome, IE, and Firefox.

    Affected Browsers

    • Chrome: (NO)
    • FireFox: (NO)
    • Internet Explorer: (NO)
    • Edge: (YES)

    Operating System and Service Pack

    Windows 10, no service pack. (Not a Insider build version of the OS)

    Construct 2 Version ID

    Release 211 (64-bit) checked. BETA build.

    Thank you, Scirra, for this amazing software and support!

  • Depends on what you are testing.

    If you are looking to test Google Play Game Services (ex. leaderboards) you have to upload the app to the playstore. *I made a tutorial on uploading as alpha/beta app* if you have trouble with that part.

    And if you are just wanting to test your game on your device as you design for touch features and what not: Personally, I test over wifi like Kyatric explained, but I suggest you use the CocoonJS Launcher app, it will find the game like the Chrome browser will, but let you try it out in a few different environments.

    You will need at least a personal license for either way mentioned.

    If you don't have the license, not sure if you could just upload it to a html5 game site like Kongregate and then go to the site on your droid?

    EDIT, if you go the APK route, remember that it has to be uploaded to Google Play before the Google features will work, even if plan to just install locally.

  • > I have looked everywhere on the forums and cannot find anything up to date on the matter, but here is my issue. I have the new beta build of construct 2 (r185), and trying out the Google Play Leaderboards. This is something I have been trying to impliment for a span of days and keep getting stuck. I have finally got the scores to post! YAY!! But I cannot figure out how to view the leaderboards in game, atleast on the preview. I have my http that the game tests on added to my testing addresses, so that allowed the scores to post. I can't figure out how to make the leaderboards show up in game though.. here is some screenshots of my latest attempt. [attachment=0:23pnqikn][/attachment:23pnqikn]

    > This is the only thing that's holding me back from releasing my leaderboard update for my android app.

    > Thanks in advance!

    >

    The built in plugin is based on Web, if you want to publish to android I would recommend CocoonJS or the Phonegap Plugin Game.

    https://www.scirra.com/store/royalty-free-game-templates/game-template-2-leaderboard-538

    Regards

    I have now fixed the issue by using Cranberrygame's GAME plugin. Also wrote a tutorial about it concerning the proper way to upload an alpha/beta apk to the store. AndreasR, I owe a lot to you as well, your tutorials on shatter-box helped a ton

  • I'm also experiencing A similar problem.

    I have figured this out, so if you like, you can send me a PM and tell me exactly what you are having problems with and I can help you out

    My issue I was experiencing when I started this thread was continuous looping (as Ashley pointed out) and the fact that I was not doing google play services correctly in Google's Developer console. All my issues have been resolved and if you need help, shoot me a message and we can get it working for ya

  • Use the Tap Gesture instead of "On Touched Object" seems to have done the trick! Thanks guys for the information and feedback!