nickkname's Forum Posts

  • Just spoke with Google Play Support. I asked them if I could download a game on my computer to my computer and they said it's only possible with Chrome. I'm not going to download a new browser just to play some games, so I'm going to make a website and host my game on there.

  • I've lowered the price to $4 from $5. Google Play says it might take a few hours for the change to appear throughout the store.

  • Yeah bud, I have to agree with alvarop. It will be hard to get someone to buy this for $5. Maybe have ads in it and take out the ads if they pay. Or have a couple free levels and then they have to pay for the full ad free version.

    good luck

    I don't approve of fremium games and ads in games, but thank you for the criticism.

  • Allow me to be brutally honest here, before someone else crushes your dreams. The game's presentation (I haven't actually tried, I couldn't spare 5,66$ for it) makes it look like it's very far from being ready to be :

    . On Wii U

    . Worth 5,66$

    I do not know if the gameplay is fantastic, because, again, I haven't tried it, but even if it is the case, maybe you should look into polishing the presentation and making better graphics for it. A teal sprite, a couple of pixellated fireballs and a black screen won't cut it.

    Keep in mind my critique here is being made with the best intentions and might be useful for you as a reality check. Keep working on the game's presentation and it will eventually be worth the price you're asking for. For the moment, I don't see anyone, beside a couple of very good friends who would like to encourage you, buying it.

    Good luck with your project and keep it up! Your graphics are actually decent and I'm sure that if you put some more effort into it, you'll make a game that looks, feels and plays great.

    How specifically can the graphics be improved? As in: art direction, dimensional (2D, 3D, etc.), etc.?

    I'm looking for people to help me with the art since I'm not artistic, but everyone is too busy to help me out. Even when I'm willing to pay for art.

    In any case, thanks for the constructive criticism!

  • Just published my game: https://play.google.com/store/apps/deta ... ersion.one

    Hoping to bring it to Wii U as well so people can use the touchscreen for it! You can become a Wii U dev here:

    https://wiiu-developers.nintendo.com/

  • Link to eunyong1002's unanswered questions: help-with-a-auto-scrolling-game_p820039?#p820039

    I'm making an auto-scrolling shoot-em-up (without the shooting). Problem includes a slight jitter/shaking of the screen.

    I've tried slowing the player down, slowing the screen scroll, and deleting objects, but the jitter persists.

    Using Windows Vista, Firefox 33.0.2, Construct 186.2 (64-bit).

    Capx: https://www.dropbox.com/s/0ezbcxrlyk28y ... .capx?dl=0

  • Thanks, I used the template and it worked.

    I've got 2 more questions:

    How do I make a wall so the player doesn't go off screen?

    Because the game I'm making is like the impossible game.

    And,

    When I play it, there is some kind of invisible wall that doesn't let the player advance.

    The attachment.

    I'd like to know this as well.

  • I'd like a feature where you can select all object types and add a behavior or an instance to them all at once.

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  • I keep getting "The build failed. An error occurred..."

    I followed the Google Plus tutorial and uploaded my splash screen and icon, so I don't know what the problem is.

  • Seems to be a similar problem to how-do-i-fix-this-jumping-motion_t108943

    I can't jump past an invisible wall, which only exists when I make sprites invisible.

    See pic: https://www.dropbox.com/s/9nvx7218wne59 ... e.JPG?dl=0

    As you can see in the comparison between invisible and visible sprites, the invisible wall (where the red line is at ) isn't an object so it shouldn't be there. Is it a Y vector thing?

  • Why wouldn't you have room?

    You only have to place your hud within the dotted line, not everything?

    I thought you said everything? I must've misread.

  • No you can't and there is no reason to do so..

    just place the stuff that is on the layer without paralax within the dotted line..

    for C2 x=0 and y=0 is on the top left, so the dotted line shows the project size when there is no camera movement and a layer without paralax has no camera movement..

    But now I don't have room for the vertical platforming.

  • You should place your touchstick within the dotted line, for that is the original project view,

    because the hud layer has 0,0 paralax all hud objects should be within that area..

    Can I expand the project window so it includes the whole layout? What can I do?

  • If touch uses mouse input "on touch" is the same as "on mouse left click" and "is touching" is the same as "mouse left button is down",

    there is no need to make seperate events or conditions for the mouse..

    For us to help with your other issues will be pretty hard without seeing the actual capx..

    I know a lot about touch-stick controllers, I actually created a working example for all behaviours, but it isn't really clear to me what your issue is..

    Thanks!