newt's Forum Posts

  • Dont forget, we have a chat(ctop), and there are built in templates for a couple different game types.

    The way things are now, the Ghost Shooter tut will give you the best gist of how its meant to work.

  • mmmmm Shiny .

  • Yeah grats, didn't even know you were pregnant.

  • Meh, not enough time, and my sprite wouldnt work right.

    http://dl.getdropbox.com/u/666516/rocket-man.cap

  • So basically all you want is an easier way to get animation frame information into Construct?

    That might be doable in a plugin, compared to an ide change to import file types that offer no real improvements. Actually even if they were to make it possible to import gifs, wouldn't they still be saved as png, or bmp within Construct?

  • There are several reasons gif's aren't used.

    While they do allow for alpha transparencies, those transparencies are limited to either transparent or not transparent, you can't have partial opacity in a gif.

    They are often optimized for the web, meaning they have a reduced color palette, and animated gif's will have parts of the image that don't need to be redrawn, removed.

    There have also been issues with patent's on the format, not a good idea for an open source program.

    Finally, gif's can have different frame lengths, and anything imported as an animation would be converted to the same length.

    As far as flash goes, it's been suggested, but shot down.

    Again you have patent issues, but mainly because a vector render engine would be terribly hard to do in DirectX, and would probably be quite a draw on cpu.

    It may be possible in the future to use swf's, but I wouldn't count on it being able to do anything except act like a movie.

  • You might try using a regular bullet behavior instead, and just have the long one show up as an effect.

    You can either set the bullet speed way up, or set it to instant.

  • If you'll look in your Construct folder you will see another folder named families.

    Within that folder are a bunch of .bmp's. They are what Construct uses to define how many default families there are, and it also uses the names of the files.

    So yes you can change the names, but any preexisting families would be destroyed I guess.

    On the other hand, as Sol suggested you can easily change the icon in an image editor.

  • So....I heard you like fishsticks.

  • Well it's not Brokeback Asteroid, but its close.

    http://dl.getdropbox.com/u/666516/yippie.zip

    Instructions, Your a space cowboy, keep your herd of astercows from leaving the system.

  • All right, I've designed everything to be interchangeable, cept the header.

    Ideally this would be set up in css boxes, so it could be scaled, or moved around.

    I kinda liked the logo, but its not merged or anything so its simply a place holder if no one wants it.

    Already made a few changes. Got rid of the columns, the symmetry was just ....off.

    Anyway this is more or less a cross between the Ms 2010, and nVidia.

    <img src="http://dl.getdropbox.com/u/666516/sctheme1b.jpg">

    If anyone would like to try to apply the css/ html here is the .xcf(Gimp)

    http://dl.getdropbox.com/u/666516/sctheme.xcf

    I can probably export that to .psd if any need it that way.

    btw the text is all separate as well.

  • Here's a concept I've come up with.

    <img src="http://dl.getdropbox.com/u/666516/sctheme.jpg">

  • I might try as well, is anybody willing to try to make up the css, etc?

    Also what about the forum, you guys want to try to match the whole site up?

    And the logo... that's a whole other pile of beans.

    <img src="http://dl.getdropbox.com/u/666516/geartype.png">

    If I do try to redesign it, is there a specific style?

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  • I played with the distort map for this a bit, and it shouldn't be too hard.

    I placed an always even that made the displacement sprite set its position to the center spoke.

    Then on the map I just set up an appropriate number of rows, columns.

    You can then set the x,y displacement for each row/ column to the x,y of one of the sprites on the circumference. Of course you would need a ton of spokes, and rows/ columns for it to look good.

    Nice thing about this is its a distort map, the sprite can be any size, 1x1 pix even.

  • Mipey

    Oh snap you made a snake engine.

    ....runs off to figure it out.

    thanks for sharing, never could figure that one out.