newt's Forum Posts

  • I like it.

  • Instead of a sticky it should be a sub forum, that way all posts relating to ghost shooter could be placed there. Like you said there will be a few valid reasons for making a post, and these posts should be answered without going off topic. Plus there's a chance that some of the new users questions will be answered there, and they wont need to make a new thread,

  • No this is a bad idea. This is an open source project, and thus an open source community. Meaning everyone regardless of skill, age, or what ever should be encouraged to share, even if it is the "hello world" equivalent. I agree it can be annoying.

    I've often found myself "tilting at windmills" at graphics forums trying to persuade people from falling for the siggy bug, a click of so called graphics artists who produce nothing but signatures using copy pasta of other people's art, but alas that is a loosing battle.

    You can however, appeal to people's sense of individuality, by making a specific part of the forum to deal with this, perhaps a subforum under creations. In this subforum you could allow users to post their ghost shooter clone. Hopefully those with any sense of creativity will see the hundreds of duplicates, and be inspired to make something else. Also, this way if someone does go off the path, and post a clone where it's unwelcome, the thread could simply be moved.

  • [quote:2u0oyio1]I repeat, 4 people makes a job faster than 1 person, so you can use threading to make more computations at the same time, so 4 times faster!

    Not if there's only one cookie cutter.

  • This is pretty hard to do; you'd have to use the Image Manipulator to load the main image in, then crop it to the images you need, save them, then load them into sprites. What are you trying to do?

    Image manipulator is only saving in multiples of 256 right now.

  • Wow thats a lot for your first plug.

  • Yes the Ghost shooter tut covers this. Btw python, is generally reserved for things that can't be done in events, and that list is very very short.

  • Here's what Im getting, like I said it works some of the time, the rest of the time its returning 0.

    http://dl.getdropbox.com/u/666516/cantest.cap

    Edit: I think what your going to have to do is have something like a swap file. If you make up a loop and have image manipulator compare rgb for each pixel, then write that data to an array you wouldn't have to get the data from memory, and you could have the color check in real time.

  • Left hand side of the layout, the controls section should be at the bottom. make sure you have the sprite you want changed selected.

  • You could set the angles to 2 way over in preferences.

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  • You found a bug, there's something wrong with canvas' private variables. Ill let you post it to the tracker. Beyond that Im afraid this will never work very well, as it has to get the information from the gpu. So you would need a "buffer" for the pasting, but you would need one in between each time it got rgb, and set it to text. If you really want to do it, I'd suggest using global variables, or a delayed function. Plus there might be something wrong with canvas as well, not sure but its size is acting wierd, you have to manually set it or it always goes back to 256.

  • Well I think it might be worth it, there's quite a lot of stuff that library can do. The noise could be used for making fog, and clouds, and then there are some procedural textures as well, like wood, and granite.

  • Thanks Rich, Im not sure where thats supposed to go tho...

    Any way about all I could find was a library for c++.

    http://libnoise.sourceforge.net/glossary/index.html

    I might add I've figured out a procedure for generating that kind of noise using sprites copied from a canvas, and then blurred. Its very slow though.

  • Yeah sorry Its generally called perlin noise.

    <img src="http://www.filterforge.com/filters/231.jpg">

    There are a few workarounds to get similar effects, I was hoping there was some existing code that could used, or modified for use in the image manipulator.

  • This is great, very proffesional.

    One thing that I think might help is possibly changing the text that says "load mesh" to a lighter gray/white colour to help make it a bit more readable.

    Thanks, Ill see what I can do.

    Do you rekon iso mode for games will be possible? What you planning to do with it? Realy good stuff. Congrats!

    Also thanks, and yes like alspal said tilting and rotating are feasible, matter of fact you can already do rotation.

    As to tilting , you would have to set up a loop to simply add or subtract z data across the mesh.