hello Im about to ask a silly question (newbee).

This forum is currently in read-only mode.
From the Asset Store
This Silly Comedy Music Pack features 5 different moods of quirky and funny music tracks!
  • I have been trying out this application for over a week ( like it a lot) and now I am trying to have ago at creating my own game (just a very simple tank move and shoot game). My question is this: I have given the players tank a private variable (health) a value of 100. When this tank gets shot by a computer controlled tank this variable decreases by ten etc until the tank is distroyed. My problem is I cant seem to get a text object to display the current value of the tank private variable. Im sure there is a way you could do this with python code, but is there a blinding obvious way you can do it with the on screen statements. I first thought i could use the "Set text" statement, but as far as i can see this will only allow you to enter text and not point to a private variable. Any ideas?

  • hi there!

    to answer your question, you can actually use an expression instead of just entering text; to get the value of a private variable from an object, you could use e.g. Sprite('variableName')

    but i would really like to recommend that you try some of the tutorials (link), which cover this and similar basic topics; they are immensely helpful in getting to know construct & the way it thinks, and usually don't steal too much of your time in the process.

  • Yes the Ghost shooter tut covers this. Btw python, is generally reserved for things that can't be done in events, and that list is very very short.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • + Always
        > healthText:  Set text to playerTank.Value('health')
    [/code:3m4zjkm7]
    
    where "healthText" is whatever the name of your text object is and "playerTank" is whatever the name of your player object is.
    
    But yes, a tutorial is a good idea.
  • Hi everybody, many thanks (especially for the speedy reply). Just completed the ghost shooter tutorial, it has answered quite a few other questions I was going to ask, again thanks for you help!

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)