redpicman's Forum Posts

  • Personally, I dont like it from what I have seen from that video. But to me the the most important thing is how fast is it? It is all very well trying to make everything look like another version of ios, but if the price we pay is having to wait for Internet pages to load faster, programs to take longer to load and longer boot up and shut down times, then I am not interested.

    I am typing this on a dell inspiron 1501, 1GB ram and a sempron cpu. It shipped with windows vista basic and it used to take 4 mins to boot up properly take forever to run programs and as for loading web pages.... so I downgraded to windows xp and it was at least usable (times for all those tasks were halved). Now though I have ditched XP and installed Linux Mint. Wow never realised how bloated windows software was. My computer boots up in 20 seconds flat. programs load in 5 seconds flat and web pages load in less than a second, and for a light web page they load before i have had a chance to remove my finger from the mouse button.

    Dont get me wrong linux mint took a bit of fiddling about to get the wireless working and it is not as pretty as windows and I have to run XP through virtual box if I have to use it to run a program. But the pay off is that is simple to use (I only used the terminal once) installing programs is quicker and easier and not having your computer screwed over by viruses is another plus.

    But the "Ipad generation" would rather have the swishy touch screen gestures and that is fair enough...

  • Tom,

    One thing I would suggest (along with the new website) is some sort of tutorials. These could be in written or in video form. I know that when I look for new software, I appreciate some set of tutorials that at least give me a feel of how the software works.

    To everyone who does not like construct 2 being a paid for product. Of course it is a shame that it could not be open source, but personally I see it like this, if the devs can work on it full time then the program will be developed much quicker. And the price that they are asking for is little more than most of us spends on a computer game. I fully take the point about programs like blender, but dont forget that that started off as a closed source project that went open source. I wonder if blender would have got to the stage that made it worth while developing by the open source devs, if it started as an open source project. Game editor is a 2d example of something starting of as closed source going opensource.

  • Deadeye, I was just thinking out aloud about charging for updates and I am surprised that you can not think of any, that do this sort of thing. Adobe suite? True it is not a game making software but essentially they charge you every year for roughly the same product. Add to that list MS office etc. But the main point I am making is this, we have to be pragmatic about this. Very successful open source projects such as Gimp, Blender, Open Office etc have scale on there side. Take Gimp for instance because a large amount of people wanted a free alternative to photoshop and a lot of those people were developers, there were always enough of them to improve the product. When some developers stopped contributing, there were others who would come along and fulfill their role.

    Now the question this community needs to ask themselves is this...How many developers are there working on construct? One, Two or Three maybe? From what I have read about Ashley, he is a student about to graduate. I am sure that the main reason why he (along with the rest of the developers) wrote construct was to create an awesome 2D game maker, but I am also sure he did it so that he could show to potential employers "look what I have made give me a job". So when Ashley gets a job and works the insanely long hours developers have to put in, with the best will in the world, how much more do you think construct 2 is going to be developed? This is not even to mention the likelyhood of Ashley gaining more responsibilities over time, i.e. wife, kids etc. The Ashley of today I am sure will disagree with me, but the Ashley two or three years down the track (if we are lucky) will leave this project. So then the likelyhood is that construct will be a dormant project waiting for another developer with time on his hands looking to pick it up. This wait maybe a month, a week, a year or forever.

    So my argument is this: Ashley (and the other developers) have proved themselves (in my eyes anyway) with all the free work they put into construct 0.X. If we can not find away to keep these developers working on this project, then unless there is someone else who will take it up then I can see the time when construct becomes dormant. So I hope we can find a way (one way or another) to keep this project going, because the size of this community proves that construct is one of (it not the best) 2D game maker out there and it would be a shame to let it die.

  • Interesting, personally I would not have a huge objection in paying for construct 2. But the big question is how much? would it be a one off payment or would you have to pay for updates? I think most of us (I hope all) would not begrudge Ashley and the other developers making money from this, but (and it is a big one) the price would have to be right. Just a thought is there any other ways money can be made from this? i.e writing a book on how to use it etc. But going back to the price issue, I could be persuaded to pay �20 for this kind of product, but the product would obviously need to be in a very usable state for this to happen. I would also back the unity model as well (since any game I have made would unlikely be good enough to be sold). But A final warning, when people pay for stuff they expect perfection (or near on anyway)!

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  • hello everyone,

    It has been an age since I have wrote anything (but I always read the forums) but respectfully I would like to disagree with the poster above. First of all I must state that I am not a lawyer (Is anyone on this site one?) but I have read up/ researched copyright law for certain assignments I have done in the past. In an attempt to keep this post short I wont go into detail unless someone insists, but my understanding of copyright law is to protect intellectual endeavour rather than the idea. For example, if someone created a Doom like game and called it "devil spank" and this game had similar characters, similar layout similar bosses etc, but could demonstrate that it was his own work and had not stolen any assets from doom then, it is likely that no copyright infringement has occurred. Even is the basic storyline is very similar, if the similarity is at such a high abstract level then courts will probably not convict as the case between the person who wrote the da vinci code and the story he guy who was suing him (Google it if you want to know more) demontrates. Basicly the judge agreed the book was probably copied but because it was only the general storyline he could not find in his favour. So back to our doom example, if someone had used ids engine without permission then that would be enough proof for a conviction. Anything else would be harder to prove.

    So if someone has wrote a translating tool that has not used any code from YYG then I see no copy right infringement. Even if they have, if they can argue that they have independently wrote the code and it is coincidence that the code is similar, then the law allows for that. I would assume that if you are writing a program that translates from one format to another it is likely that two competent programmers would tackle it in a similar way (Ashley could you comment on this because I am not a programmer).

    So unfortunately the law is not on YYG side. They would have to jump some very high hurdles to get a conviction. High hurdles means lots of time preparing the case and lots of solicitors costs with no guarantee of conviction.

    Again let me put this disclaimer: I am not a lawyer, this is my understanding of it, so if a proper solicitor decides to comment defer to his opinion.

  • Thanks you guys. For some reason it still refused to start even following your instructions. In the end i reinstalled win 7 and I loaded construct first. This worked, but I could not say why....

  • I dont know if anybody can help me but I have just put windows 7 on my computer. When I came to load construct it started to automatically load the direct x elements it needed. However it did not complete the task instead a pop up mesage says "A cabinet file necessary for installation cannot be trusted. Please verify that the Cryptographic Services are enabled and the cabinet file certificate is valid". It then states that the directx installation has failed to load. I have tried to do te load from the web package from microsoft to no avail and i have downloaded the august 2008 package. Trouble is with this package i have to state where to load these files to and i have not a clue. Any ideas what is wrong?

  • I dont use Python, but that is because I dont yet know how to use it. It is certainly true one of constructs features is that you dont need to use a scripting language to create a game. But to add my two pence worth, eventually only one open source game creater will be mainly used. And I think the piece of software that will prevail will be the one that offers three important things. Firstly, the ease at which you can get into the program. How many good open source programs are there out there (and I dont just mean game creating ones) that are probably good packages, but people dont use them because the learning curve is so steep, and it is not worth the time you invest into learning it when you can learn something else easier. Secondly, the program has to have a strong community behind it. If you have a question, its nice that you can toss a question into a forum and someone will answer it. Thirdly, some people will be more likely to use something if what they have to learn can be applied to something else. One of the considerations I had when I started to look at construct was that it would take Python code. Why was that so important? Well eventually (when I have the time) I would like to learn how to make a 3D game in Blender. Like construct you can make a game without using Python, but the fact that you can use a programming language that seems to be on its way up, will surely attract people who can program in python to look at (and maybe use the software). This can only be good for construct (and blender). So is python essential for construct? No, I dont think it is essential, but anything that expands the base of people using the software is a very big plus in my opinion.

  • Yes It does suddenly get pretty difficult when you try it on Very or ultra hard. Still I have answered the age old question If you make a gome does it follw that you will be great at it? From my experience No.

  • Hello all,

    Here is my second game. It is an educational game however (sensing people hitting the back button) but it is alright to play if you have five mins. I know I did not post an screen shots of my first game, so to make sure I dont make the same mistake twice here is the link to them http://img63.imageshack.us/gal.php?g=tes1.jpg and here is the link to the game

    http://dl.dropbox.com/u/3357449/Frog%20Eats%20Flies.7z

    It is packaged as a 7zip file. Feel free to read the manual, but the questionnaires are for some schools I have sent it to, so just ignore them. The teacher input program allows you to enter your own sums and the highscore reset program, well I wont patronise you by telling you what that does.

    As you have probably guessed by now I am a teacher (secondary). Am I the only one?

  • thanks toralord and Ashley,

    Everybody states (quite rightly) how good construct is, and for me as a newbe to gamemaking it is the only platform I would attempt to write the game i am making at the moment. But the other great thing about construct is how supportive everyone is. I have asked three questions so far and I have never had to wait more than two hours for an answer. People like me are really grateful for the help!

    thanks again.

  • Hello everyone,

    I am making a timer for a game, but at the moment it can only be in seconds (i.e. 100 seconds). Does anyone know how I can turn 100 seconds into 1 min 40 secs. Is this possible using events or will I have to use a piece of python code?

    Thanks in advance!

  • well I cant deny it, your cap works I must have set up the else statement wrong when i did it (still learning) anyway thanks again. ps. Think your slasher boy program is great (very Jealous).

  • I tried that, it did not seem to work. Anyway here is the cap. http://www.mediafire.com/?1mtat0pe01t.

  • I was testing the animation feature in construct and I discovered after looking at the platform tutorial, that you can have several animation clips in one object. To test this feature I drew a wasp (badly) with two frames for each clip. One clip was named flying and one clip was named stinging. In the event sheet I selected "on N key is down" then I selected the wasp then I selected the "select animation to stinging". I ran the cap and it worked in that the wasp object stopped playing the flying movie clips and starting to play the stinging clips. However when I stopped pressing the N key the animation still showed the wasp stinging. Fine I thought, I just have to put another statement in saying that when another key is down (in this case the space bar) "select the animation to flying". When I ran the cap the space bar had no effect after i pressed the n button the wasp stayed in stinging mode and would not go back to the flying clip when I pressed the space button. I have tried this with all the possible button events ie on press etc but nothing works. Is this a bug? or is it that animation will only work if it is coupled with the movement behaviors?