I'm no lawyer either, but I don't think scoffing at them is very nice, either (not a comment directed at the topic creator, but more the comments below). What they did was expected, and frankly, it seems perfectly reasonable.
Everyone here probably already knows all of this, but I'll go into it anyway.
As I understand it, Game Maker creates games essentially by attaching the scripts / code people write and all the resources they create to a generic "runner" application that then reads all that code and makes the game go. This is a double edged sword; it makes the games very easy to port from one system to another, since all you need is a runner that runs on that system, but it also leaves "compiled" games wide open for being ripped open to have all the raw assets stolen. This is great for when you've accidentally deleted a source file. And awful for anyone who wants to use Game Maker for any real work.
When YoYoGames took over Game Maker, they had a big task ahead of them - the program needed to be made vastly more profitable to pay for their game hosting service, as well as for support for the registration system and for making future changes /updates to the program. Somehow, YYG needed to monetize the system in a new way, and what they settled on is creating new runners for many different platforms, particularly handheld gaming devices, for which they would become part-time game publishers.
It's actually a pretty good plan, really - with a growing community of people creating and uploading tons of games, there's bound to be something good now and then, and many of Game Maker's users would jump at the chance to take their mostly hobbyist projects into the greater arena of professional, marketable, and profitable gaming.
So that's what they did, and they are halfway into setting up their submission system and getting Game Maker games ported over to iOS and Android, with some games already released for iOS.
Decompilers have always been a problem for the Game Maker community, because it takes control of a game's resources out of the hands of the person who created them. Judging from the opinions voiced above, I'm sure many here will disagree with me, but I think that if someone wants to keep the resources they created for a game (code, images, sounds, etc.) private, that should be their choice. Discussing anything decompiler-related on the Game Maker forums was prohibited, but up until now, decompiling games has been nothing but a tiny thorn in the side of Game Maker users - I doubt that YYG cared much about it at all, before.
Now however, they have a vested interest in keeping the innards of a compiled Game Maker game private - not only can a game's resources be ripped out, but also the attached runner - particularly, the iOS runner, which is not (and will not) be available to the public... because YYG's business model depends on it not being available to the public. How could they remain the sole publisher of Game Maker games on iOS and other platforms if anyone can attach a rogue iOS runner to their code and instantly have an iOS game?
One thing that YYG has always maintained since they took over (and added a shiny new EULA to Game Maker) was that the resources of a game are the creator's property, but everything else, including the runner, remain theirs. This means that reverse engineering a Game Maker game, ripping out the runner, and then distributing it is illegal, because it's not yours to distribute. I know that the internet community generally scoffs the at the idea of intellectual property, but when you consider that their entire business is on the line, can you blame them for being defensive about it?
I have no doubts that they are quite serious with their legal threats; they are reasonable and completely easy to prove if anyone gets caught trying to submit a rogue Game Maker game to the app store. What's funny is that even if YYG couldn't work out something with Apple to block any non-official use of the GM iOS runner, they could use the same decompiler to find games that use it, and from there, it would be easy to get the app taken down and the revenue stream forked or stopped.
Obviously, there's not much they can do about random people online trading homebrew iOS games made with Game Maker and the decompiler / recompiler, but I don't think anyone should consider actually using it for a commercial project - because the law is indeed on YYG's side, and as long as they have the money to do so, I am sure they will do what they can to keep that from happening.
Whew - hell of a first post for me. I'm not trying to make anyone mad, troll, etc. here - I'm just giving you my take as someone who's been using Game Maker for about a decade, and who spends a fair amount of time on the official forum. Cheers guys.