newt's Forum Posts

  • For a custom bounce like that you'll need a timer. The timer behavior added to the sprite should work. It works like a function, you just add an action to call the function.

    I'd set angle of motion to Sprite[8Direction].MovAngle-180, instead of bounce... same thing, you just get more control over the angle with set angle of motion. Then add actions to disable user input, and set speed.

    And then add an action to call the object timer.

    For the timer call just re-enable user input, and reset speed.

    Example

  • I noticed a reference to an online arcade on the blog page.

    If you were to set the free version up so that users could only export games to that arcade... hmm, well that sounds kinda interesting.

    That's almost like what Stencyl is doing.

  • Yeah, I think the idea of a free and a licensed version is good enough. But for me, the problem there is the price for the licensed version <img src="smileys/smiley12.gif" border="0" align="middle" /> . I also like the idea of selling individual plugins or something for you to add to your free version just in case you don't want to have all the functions in the licensed version (depending if that system is going to work anyway).

    For example, you have a free version and it has all the functions you need for your game except for one plugin which we'll call PluginA. Then you know that PluginA is included in the licensed version. So you can like buy only the PluginA and import it on your free version and you're all set to go. Something like that I guess.

    An a la carte system sounds interesting, but I wonder how that would fit into the indie, and pro licensing.

    Plus there's the thing about a dev kit for making plugs.

    I guess they could disable importing of plugs for the free version. But that opens up a whole other can of worms.

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  • For a continuous event you can do your second condition as a sub event, and have the action in the sub event.

    Mouse is over sprite

    -mouse button is down >do stuff

    Btw I don't think you need the or at all.

  • There's some examples down the page here.

    I gotta say the monsterid, and wavatar images aren't very impressive.

    But I think its possible to change the api to use your own parts.

  • Yeah, but hiding assets is much less secure than keeping it within the exe. As Scidave said, all you have to do is look at the header, which anybody can do by simply opening it with notepad.

    For example if you were to open a jpg in notepad it will tell you its a jpg, and you can usually even tell what program was used to make it.

    Little tip for the "arrrgh" software users out there...

  • No, but using a well known name might be a bit misleading.

    I was like, "Oh Battlebots, I remember that show...oh wait".

  • Would there be any way to filter out the default Gravatar avatar?  So we don't see this on the forum:

    <img src="http://i53.tinypic.com/2im71g7.jpg" border="0" />

    <img src="http://i53.tinypic.com/2im71g7.jpg" border="0" />

    <img src="http://i53.tinypic.com/2im71g7.jpg" border="0" />

    <img src="http://i53.tinypic.com/2im71g7.jpg" border="0" />

    Actually they have a few options:

        * 404: do not load any image if none is associated with the email hash, instead return an HTTP 404 (File Not Found) response

        * mm: (mystery-man) a simple, cartoon-style silhouetted outline of a person (does not vary by email hash)

        * identicon: a geometric pattern based on an email hash

        * monsterid: a generated 'monster' with different colors, faces, etc

        * wavatar: generated faces with differing features and backgrounds

        * retro: awesome generated, 8-bit arcade-style pixelated faces

    I vote retro. However, I'm not sure, but for some of those the image might have to be generated here at Scirra using GD lib. Which means the image would also be hosted here at the site, and use up some bandwidth.

  • Its actually one of the easiest to use. All it does is generate hash data that you can then use to determine if a file or data has been altered.

    Or like Tom was explaining about how the Gravatar thingy can detect your email addy without having to show it publicly.

  • I got one.

    How about an expression to tell if a number is prime?

    ... been reading on Toms post about tiling images using primes

  • Change pass worked, resend email worked, might add a link tag to the email verification url tho.

    Also profile page comes up ok, but it says "Tom is a game developer registered on the Scirra website." at the top.

    Hehe reminds me of the Rich build.

  • Might point out we have an official plug that does Crc32 in CC.

    Not that it has much to do with obfuscation.

  • RTS is best suited for path finding around obstacles, so depending on how you set it up, yes it could work. I would suggest you turn off angle changing in rts preferences, and use a comparison like if rts destination x is greater than current x, set angle to 0, and if destination x is less than current x set angle to 180.

    Keep in mind rts moves along both x, and y axes, so you will have to place and add obstacles to the rts behavior, and your map accommodatingly.

  • Might wanna keep a fire extinguisher by that thing.

    Anywho, I voted, good luck.

  • I think the color you used for the logo would look nice for a background.

    <img src="http://dl.dropbox.com/u/666516/what-the-hey.jpg" border="0" />