newt's Forum Posts

  • That doesn't sound too bad to replicate in events even without those plugs.

    The snapping together would be the easy part, but moving as a single object would be a bit involved, especially if you want to preserve angle.

    If you can set that up in events, there's a good chance the devs could point you in the right direction as to how to do it in a plug.

    For example Lucids "S" plug has an expression to help make on the fly image points.

  • Always set x/y would do it.

  • That would be the x of your door sprite, with a leeway of 5 pixels either way. You may need to adjust to how ever wide you want it to move. Then just set its y to ship.imagepointy("point").

    I'm not too sure how well that will work with sine, so you may need to make a switch using pv's.

  • clamp(lerp(door.x,ship.imagepointx("point"),1-0.5^timedelta),ship.imagepointx("point")-5,ship.imagepointx("point")+5)[/code:6cwfrdso]
  • Just curious, is there a specific formation you wish to use?

  • There's a condition to compare frames.

    Also cant you just alter the collision mask?

  • I looked up some vids and it looks like c++ might be all round better

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  • Xaudio isn't designed to use wav for music. Try mp3 instead.

  • Oh sweet antifreeze.

  • Canvas uses the gpu, and since all textures not on the screen are not drawn.....

    Canvas draw point, or line on the other hand....

  • The thing to remember is that if you create one you create all, and all are placed into the selected object list, check the debugger it will show it exists even if you don't see it. Then not all behaviors play well together.

    Also not all behaviors work well with Always. Sorry I can't be more specific, but rts and physics are kind of like oil and water.

  • Did you set xy of the 2nd sprite?

  • "LULZ"

    Seriously Anon needs to knock it off. This guise of hacking for the sake of bringing risks to attention is going to ruin the net for everybody.

    They need to remember governments don't always put out fires. Sometimes they blow crap up to stop the fire from spreading.

    If you want to prove there are flaws, then fine, do it the right way.

  • Question, i've been trying to recreate your examples "pixelscale" and "coolcubes" and it seems that the effect of sprite showing texture from canvas works only when there are objects with additive efects on the lowest layer. Just spend half an hour trying to figure it out why it shows me only white fill (in canvas and sprite) until i've noticed your clouds have additive effect.

    Can you please explain why is that neccesery?

    Try setting the layer properties to "force own texture"

    You might have to change the inheritance on some as well.

    Also, might check the wording Rojo. The action reads kind of opposite of what you would expect.

  • Cool, just made a kind of a hd minimap, and it worked pretty good.