newt's Forum Posts

  • Updated with Drawing Canvas.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • It appears Advanced Random does not save its state along with everything else when you do a system savegame. You can of course save the probability table, and seed as strings, but not the permutation table.

    So should should this be considered a bug?

  • Yes its doable. The hardest part would be interpolating the curves into Drawing Canvas.

    Depending on your point data you could probably get away with lerp(), or you might need qarp().

    Ashley been meaning to ask this, how hard would it be to get a spline drawing feature into Drawing Canvas?

    Edit: Alan beat me, but what he said.

    Also Ashley I just realized that polygons would would be a better fit to the Dribble example, but the feature would still be nice to have.

  • It doesn't do that with Bullet, but then again its an angle based movement.

    Anyway I just want a reliable spline that doesn't require a days worth of coding to put to good use.

  • Don't make me point out that the moving angle remains the same after it stops.

    I think I'm using that "feature".

    Anyway with an index you would know which point it was at and you could use different animations.

    Provided you have expressions and triggers for the current index, and point count.

  • I'm using 10 with Chrome just updated to Version 88.0.4324.150 after that weird incognito bug.

    My issue with using Move-To with Timelines is that there are no triggers when the move to finishes the timeline path.

    As a side note the Move-To "on arrived" trigger is kind of pointless(no pun intended) when using waypoints.

    Every point is a trigger.

    A possible remedy for both issues is a system that uses indexed points.

  • There's a Digital Goods API that may allow for IAP only, but you still need a full web export, hosting, and a lot of configuration with the Play Store. Do you think that's viable? We could try to support it better if that level of mobile support would do.

    Gives us possibly three methods to monetize? Yes please.

    Then again its still in development, and zip consensus from other browsers.

  • Not that it fixes everything, but non cloud saves using the local folder in the G-Drive app are unaffected apparently.

  • Mobile processors slow. Mobile games must be designed to work with that.

    To design for mobile the process is clear. If it doesn't work, it doesn't work.

    Comparing your export to some other game is a loosing argument.

    Post a project file that can be debugged.

  • The way you determine if it can be made is like this:

    Is it 2d?

    Yes = Yes

    No = No

    Is it 3d?

    Yes = No

    No = Maybe

  • Its what I suggested or a slow asynchronous loop.

  • Why not just put them in an array and download that to use as a project file?

  • Yeah, you could use Tween, or the Timelines, but the fact that it uses dt makes it an even better teaching resource.