newt's Forum Posts

    newt it's starting from fresh I'm afraid, there's a lot of changes that make importing assets not possible in a lot of areas (mainly images) so it's just easier to start fresh. We did have a private beta you should of been on during the last week or so.

    Understand it's a bit of a PITA.

    Its ok, no complaints here. I just put off checking on it as I was a little busy, and figured I'd let the dust settle a little. Which works out fine as I probably won't move everything.

    Sadly the first Scirra Store asset is being retired.

    So nothing transfers to the new store other than earnings?

    Essentially we have to recreate everything we want to transfer over, or is any of the initial setup going to be get moved, text, urls, etc?

  • An event can get really long if you have a lot of actions all on the top tier, which is somewhat obtrusive when its longer than the screen. If you take and add a blank sub event, and place the actions on it you will get the collapse arrow. Its much more manageable when the bulk is hidden there.

    Ashley could we get a method to hide the top tier like that manually? Like it would just show part of the top action with some sort of notation showing its continued. With something like the collapse arrow, and a ...

  • Its bound to be a memory issue. Have you tried groups, and event includes?

    They could make a memory swapping system, but that would eventually become just as unresponsive in a lot of situations.

  • Just tried to use the recorder from the Xbox Game Bar, and it didn't work.

    • Does it work well?
    • Are there any bugs or important missing features?
    • Does it work on Windows 7 and Windows 8?
    • Would you consider exporting real projects with this? What kinds of situations would you use it for?
    • Would you consider using this instead of NW.js? If not why not?
    • Do you think this should be something we focus on?
    • Yes
    • Missing Fullscreen
    • Na
    • Yes, Steam(with sdk), Itch.io, Gamejolt( might

      CROS his sdk), less than a meg download for desktop? Yes please.

    Nwjs is general purpose. This can be full on gamedev? None of the extra we don't need?

    Yes, if its less buggy, less maintenance, than Nwjs, but gives us more possible integration, Android, cloud gaming etc.

  • Ashley maybe we could try Edge Webview2 for the desktop if you get it working?

  • We can draw polygons in Drawing Canvas, so in theory we should be able to do a run-time lasso by drawing a poly, and then using a mesh as the collision poly using the poly points.

    Its somewhat complicated though.

  • Maybe there's enemies nearby?

    Also we don't know wtf you're talking about.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • You can load anytime you like, but it will overwrite everything it references.

    I would use a global to say what happens at the start of layout.

    That also tells you if its a regular start, or load, so a trigger at the end is not real necessary.

    I would use on load complete like if you wanted to pause the game IE timescale at the time of the save, the change it on load.

    Obviously trigger once can't be saved as a state. Can't help you there...

    Variables might work better since they can work the same way. As in changing the variable works as a trigger.

  • Existing objects referenced in the save will be over written. Objects that don't exist in the layout will be created. Objects that aren't referenced by the save that exist at the time the load is made will be unaffected afaik. So yes start of layout is still run, but only at the start of the layout. Loading will overwrite that if its in the save. No save is usually not that important. You would use it like if you were designing a level and didn't want the bad guys to spawn with the load.

  • There is a limit to how much you can put into local storage, but the save state should be fairly small.

    That doesn't mean you're guaranteed to have enough room if its already pretty full.

    You can download the save as json and look at it, but that's really only good for seeing how big it is.

    If it is big there's not much you can do to alleviate that other than reduce how much you have stored in the browser.

    Then of course if its still giving the error loading start by removing the third party plugs and go from there.

  • Its pretty straight forward, you figure out where the trigger will be. Then you manually set the size of the object, then set the lerp using a variable.

    dropbox.com/s/nrzqecms52ce4yr/circout.capx

  • Well that's really not what unLerp is for.

    dropbox.com/s/nrzqecms52ce4yr/circout.capx

    You need to set the circle to 0 size, and switch self.width, self.height with the 0, and change the 0 to 1200.

    The method is lerp(old, new, time*dt)