newt's Forum Posts

  • Its doable, but its complicated, and more importantly less financially viable than it used to be.(says the guy doing a tower defense game)

    Case in point I did a template a while back then removed it when there was zip interest.

    Here's the demo: construct.net/en/free-online-games/pathformers-1099/play

    Its the first type I was talking about, and its simple in concept, but horribly mathy.

  • We need a better way to add time to a timeline. Dragging the green line a little, or scrubbing while dragging a keyframe just doesn't cut it. Plus the scroll bar at the bottom is slightly smaller than my patience.

    I think the whole object and gui could use a bit of adjustment and debugging. I've had several crashes that I can't reproduce regularly, and selecting objects if they are small is maddening especially with the angle drag handles.

    An addition I think is needed is a way to get the values from a timeline when you are using it with the MoveTo behavior.

  • There's two methods for using the Pathfinding behavior.

    The first method involves timing the objects with the behavior to go one after the other to end up at different positions that you must choose.

    The second involves the same method, but with only one object finding a path, and the "swarm" using that path. Its much more complicated in that those objects will use their own formulae to detect each other as well as bottlenecks, collisions, etc.

    The latter is extremely complicated, and entire books have been written on the subject.

    Don't use physics, don't use solid, do read a book.

  • Yeah. You can even put dictionaries in containers with sprites, then do a for each sprite, and save those dictionaries into one big dictionary.

    Or just use the Json object.

    That's what the Game Save Slot feature does. Pretty much.

  • Pssst

    You can put a Dictionary into Local Storage.

  • DiegoM

    I think the hierarchy settings are a bit mixed when using behaviors.

    Like I could Tween a size, but not set it manually until it was unticked.

    That brings up another question of how scale should be applied to children.

  • Downscale the object, paste it into Drawing canvas, then reload the sprite with the paste. Upscale.

  • You would use a server. Ajax if you want to make your own solution or service such as Firebase. There are several examples, and tuts floating around.

  • Happens to everybody.

    Save early. Save often.

  • It consists of multiple parts. We can help you with a part that you don't understand.

    If you have done a few tutorials you would have an idea of how to start.

    Generally menu's consist of sprite, tiled bg, text object, and something to store data like an array.

    Nobody is going to put that all together for you, but there are tutorials.

    Go check out the feature development.

    Compare it to the development in other engines.

    Then go pay for your subscription.

    construct.net/en/make-games/new-features-1

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  • That's not a very specific question.

    Then again linking to the tutorial section isn't a very specific answer.

    construct.net/en/tutorials

  • Speaking of Tween, the plug has settings to tween colors, so you could use a sprite, or tiled bg instead of the layer.

  • pen->stamp tool

    Check out the Drawing Canvas plug, paste object.

    Edit, beat me to it.

  • I wish we could add image points as easily as we can polygon points.

    But yeah runtime too.

    For both.