I just moved to r233 from the last stable version.
With the addition of spawning objects with their entire hierarchies, I've been able to use it a lot like prefabs by creating sprites as parents and using that as the "spawner" with all it's configurations.
Thank you Diego and C3 team! I hope you know how big an impact this has and will have on making my larger project more manageable.
Is there any plans to make it so children can conform to their parent's visibility, opacity and color settings? These are currently the last things holding me back from moving my UI to use hierarchies instead of my current GameObject plugin (by Aekiro) system. The need to manually set up and pick specific children of type before applying their opacity/color will drastically increase my event sheet sizes.