i hope google fix the issue soon
I dont think they know what it is. If you follow that bug report through that you posted above, it just fizzles out. They ask each other if they have any idea what could be causing it.. then nothing.
A quote from one of the devs in that thread:
"Bo, any suggestions for how to figure out why this app on this device is slower in WebView than equivalent HTML content in Chrome?"
After that... No resolution and no more discussion.
Same thing happens in the related bug report I posted above. A lot of discussion but ultimately no resolution.
SO... As Chadori has said in another thread, its possible that web worker support for Android Apps could be introducted in the future. That might help performance, but who knows when. Ashley posted about WebGPU as an alternative to WebGL. Maybe that would help, but thats probably years away??
So with things as they are, I am basically looking at holding off from publishing on Android for the time being, and hope for improvements in the future. Next Ill be testing out iOS, I have to hope I get better performance there. Hopefully I dont get the same jankiness, so I can at least publish on iPhone.
Beyond that Ill look at Facebook Instant Games if that is still a thing... my game *should* play well there as its flawless on Chrome and mobile Chrome, although I havent tested yet.