newt's Forum Posts

  • You could try instances.

  • Try turning worker mode off. You shouldn't have to export to test.

    Remote preview should work, as long as the browser, and phone has those features.

  • That's all that I can speculate on given the information supplied.

  • Not all mobile devices have a gyroscope.

    Most devices do have an accelerometer.

    If orientation doesn't work try acceleration.

  • I've made a suggestion similar to this for an object type that could be used as a container.

    construct3.ideas.aha.io/ideas/C3-I-1824

    Its a little more complicated than a single vector.

    I'm not overly excited about using the Array object, but It would make it far more useful.

  • The runtime map is a composite of tiles in a specific order, so there is no way to get the texture that is displayed from the object. You can paste it into a Drawing Canvas, and go from there. Tilemap>Drawing Canvas>Sprite

  • Since you can type javascript code directly in Construct 3, shouldn't we be able to just use Google sample code and make it work.

    Just asking, haven't actually tried it, but it sounds like it should work

    The ad code has to be in a separate element on the document, IE the exported index file. Because of this I think it might be something like it not working on worker mode.

    Our rocket wasn't specifically designed to dock with the International Space Station.

  • Looks like a great place to use Timelines.

    construct.net/en/make-games/manuals/construct-3/plugin-reference/timeline

  • Holy qarp when did they start this?

    Ashley any thoughts on adding something for a HTML5 export? Like an export that adds the script, and publisher id that can't be cut out after export? Possibly an action for adBreak().

    This has the potential to be another game changer.

    It will need to be tested, but this seems to suggest that you don't have to worry about where its being shown, as in being stolen.

  • You can just use compare xy conditions of the object, or use the system pick by point.

    You have to be careful because the objects use sub pixel coordinates, so even putting whole numbers to compare might not be exact. To deal with it you would have to "snap" the coordinates to a specific range then compare them. something like: int(object.x/n)*n int(object.y/n)*n

  • So the conclusion is: it's not possible to fully disable object at runtime, which does not interact with other objects and runtime does not check it every tick? Instead having tiny impact, user has just memory increase to keep the object alive, just like an array and can access or update it, if needed.

    That sounds like being destroyed.

    What is the use case anyway? The only thing it has is position and angle, and those can be saved in a data object.

  • Yes..

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  • So the Intro layout just has one event, that is 'start of layout'. It has a few fading images and text and at the end I used 'go to layout' to switch to actual game layout.

    Yeah that's not enough information.

  • Number is large, but if you make some sort of datasets, generate huge object maps and don't want them to impact overall game, then they still do, because engine does not offer ways to separate/disable object, layer... from rest of them

    And a data type object that's not a world object wouldn't work better?

    You do know that they can have instances right?

    I mean you can make the argument that the system has better features for dealing with world objects,(pick closest, compare xy, etc.) but the argument then becomes one for features to better deal with data in data type objects. Don't get me wrong I'll be the first to tout the benefits of using world objects as a way to deal with data(match three strikes gain), but a million is a bit much even for a high end system.

    Or just better freaking data type objects.

    You know ones that can actually store x and y positions like an index. Like a stack.

    Just like objects.

  • Yes you could use a sprite and hide it but a dedicated Empty Object would be better performance wise especially on older mobile phones.

    Prove it.

    construct.net/en/make-games/manuals/addon-sdk