newt's Forum Posts

  • Thanks for the input.

    I know svg is formatted just like xml, so I was hoping it wouldn't be that big a step to get the paths data, but yeah parsing it once you get it would be a pain.

    Then as you say sharing between plugs is sort of an issue as there would have to be a format they recognize.

    Obviously Json would work right now for making paths data, but, the caveat I did not mention is that I think a path plug should work just like how objects do. Like treating each node/point like a sprite, and allow the user to get the xy's just as easy, in expression form. Working with the Json plug is fairly complicated, and confusing for this.

    Then again just like 99% of the rest of C3 we don't necessarily need to dig in to its data structures. So if the format needs to be json then so much the better.

    The benefits of having paths are huge. In fact we have expressions that beg for them, lerp, cosp, qarp. We need splines, matched with Tween, this is splines. This is splines with ease's.

    I haven't even started on containers yet...

  • Take a look at the picked count expression for a clue.

  • Also don't forget Drawing Canvas Polygon points. It would be nice to get actions that allow you to use the poly externally, and import a path as a poly.

  • I had made a suggestion to the old platform before it got shut down for a data type plug to store xy information in an indexed list. Since then I have had a few more thoughts on consolidating other things that work essentially the same way. For example the Pathfinding plug creates a path that the user can use with Move To, then that same behavior can also use data from Timelines just as if it were a path. It also occurred to me that svg's are also paths, and it would be nice if we could import them, given they were parse-able as a single path.

    So my question, before I go make another suggestion, is is this even doable?

    Could a plug be made that could handle multiple paths from all the given sources?

    Paths from Pathfinder, tagged timelines, svg paths, as well as allowing the user to create their own named path by adding points one at a time.

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  • Just realized its from before modules.

    You may have to get it updated, or run in the old mode.

  • Ideally you wouldn't use your auto tile method. You would figure out the tile settings when you generate the map data.

  • Its a loop not a tick.

    Also, nobody uses it.

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  • There is "on created".

    Spawning is something else entirely different. Nobody uses it.

  • You can do anything you like apparently.

    So... you just recently purchased C2 ehh?

  • Its just like any other operating system, you need a browser to run it.

    You can either export a Linux version with NWJS, or load it on to a server, and install it as an app via Chrome.

  • Don't use 11000 images.

    Its not an option.