newt's Forum Posts

  • Wasn't aware of the service, but I'm pretty sure they aren't petty about such things.

    To be honest I don't really think of the Scirra store as the goto place for graphics. Some of its nice, some of it, not so much.

    Perhaps it's time to start pushing for more aggressive marketing on their part, I would bet they are open to positive suggestions.

    Otherwise I know that templates do sell, as I've done ok with very little input into it.

    Basically a working example if you think about it.

  • Probably, in the sdk.

    Scirra is a bit critical of modding official plugs, but it's there as a template.

  • Its pretty much the same as isometric:

    http://clintbellanger.net/articles/isometric_math/

    Just think of the hexagons as iso cubes.

    The offset should be equal in size.

  • "What can I do to recover my property so I can sell it elsewhere?"

    What?

    Anyway there's always self promotion.

    Sell yourself, its still legal.

  • Short answer: nope

    Long answer: nnnnnoooooppppeeee.

    9patch uses elements like tiled bg which is a repeating texture, and would not work well with frames.

    You can fake it with sprites, but it would be significantly less efficient than 9patch.

  • You might google some of the other games you've seen using both video, and fx, and see how they did it.

  • https://soundcloud.com/tulamide

    I like all his music. The watermark is a bit much, but I gotta say it's at least an interesting voice.

    Is that you tulamide?

    Anyway you and Kyat should get together for some voice overs.

  • That "LOT" should be a hint and a half as to what's wrong.

    No there are no limitations in the software.

    They are all in hardware.

  • 1. Id use multiple objects rather than instances. Instances don't work well with multiple collisions, or containers.

    2. You could do a function that checks both the x, and y of enemies in a set range of the on collision event. That breaks picking from the collision.

    3. If its in order, use a counter variable. On collision with door player add 1 to counter, player go to door(counter). If not then its the long way.

  • Not sure if bad translation, or something else.....

  • Seems like they don't really pay attention to it anyway.

    Those that get the concept don't really need the warning.

    Those that don't end up here anyway.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Try replacing a bunch of instances with tilemaps.

  • Probably because families require the same object type for association.

  • Game rule xxxxx3: "don't zoom text"

    Alrighty

  • newt 60, for a smooth zoom. And does 'calling a zoom' have some kind of performance implication that I'm unaware of?

    I would have suggested halving that while increasing the scale rate.

    Im not sure thats all gpu there, and telling it to scale faster than it can be seen is pointless.

    Then it could cause a bottleneck there too.