I am currently working on two projects utilizing Construct two.
I noticed that when there is a lot of frames inside a particular animation, everything is ok.
But when there is a LOT of animations, even though inside every single animation is a single image, the Sprite would totally either:
1: Splat every single animation frame on load during run time [system hangs].
2: A single Sprite will appear in the middle of the screen and cannot be deleted/destroyed by code because it was never programmed to be there in the first place.
Does anyone have issues with a Sprite having too many animations ?