Hi guys,
my game after few seconds use the CPU too much. Do you know why? This happens even when I delete all events.
preview:
Try replacing a bunch of instances with tilemaps.
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Do any of your sprites have behaviors that are not disabled? It's almost impossible to guess what could be going on from a gif....
Thanks guys. The problem was in the one particle object. I just set Destroy mode from > Particle stopped to > Timeout Expired and cpu usage is under 2% all the time