newt's Forum Posts

  • True, I guess "native" isn't that accurate.

    Java is like immigrate with green card, and Javascript has a work visa.

  • Most everything runs on a subset of C, even C2, even your phone.

  • Got it to work:

    https://www.dropbox.com/s/o5acvj3hfk0y2 ... .capx?dl=0

    Could probably be improved somehow.

    A separate sprite as the boundary seems a bit of overkill.

    Edit:

    Thanks R0J0hound the force own texture was the part I needed.

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  • It's quite aggravating to try and figure out how to apply a blend mode when you have no idea how it will work.

    What goes over what, do I use separate layers, etc...

  • "A clipping mask is a group of layers to which a mask is applied. The bottommost layer, or base layer, defines the visible boundaries of the entire group. For example, suppose you have a shape in the base layer, a photograph in the layer above it, and text in the topmost layer."

    Seems like this should be readily available, but I can't seem to find a way to do it.

    Any Ideas?

    Suggestions?

    Implementations using css, canvas clip, and webgl

  • So how much of an improvement are you seeing?

  • OK, but your example ran smooth on my less than beastly machine in NW, Edge, and Chrome, but stuttered in FF.

    This is starting to feel like an argument for a desktop exporter, but I wonder if we don't already have an alternative via W10 universal apps.

    ...............I say that hesitantly as my machine can't do webgl.

    So my conclusion is its hardware, always hardware.

  • Pssst, hey mahdi71, everything uses c, but don't tell anyone, it's our little secret.

  • Jayjay

    As long as it was taking I didn't think he would finish it.

    There are no current benchmarks of CC vs C2, and obviously some parts will be better than others, but they still have to be compared equally in terms of event logic, like identical games, but I don't see anyone mentioning any tests.

  • Pretty sure there are no CC games on Steam.

    Then again they haven't shown how they did the "snappy" comparisons to get to those conclusions.

  • Unless the file sizes are miniscule "thousands" really won't be feasible.

    Pode had a base64 plug, to load sounds from string, but the compression is not as good as the standards, and the plug was very basic.

  • My guess would be that it doesn't work that way.

  • Our standards are much lower than yours, literally.

  • That name sounds real practical.

    Anyway ops answer to the first post is the sdk allows for you to create that.

  • To be honest, I don't recall harboring any ill will for blocks.

    At least not up till now.