newt's Forum Posts

  • How many rooms. All of the sizes. If they are all connected. Can they overlap... etc.

  • There are hundreds of ways to do it.

    Best bet is to define what you are looking for, and see if you can't figure out a way to achieve that.

    I would suggest a digger rather than a filler, coupled with this method.:

    http://www.saltgames.com/2010/a-bitwise ... -tilemaps/

  • Some little poop stain configured a bot to spam the forums for a few hours.

  • C2 never did swf, and flash is being phased out of browsers.

  • Flash died recently.

    Sorry for your loss.

  • Suppose you want a sprite to only move horizontally in a set range of x coordinates, a line if you will.

    Always sprite set x to clamp(self.x, 10, 100)

    That event will make it stay within 10 to 100 x.

  • You need to get busy.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • "Additional paid export modules" as a key feature. lol

  • Not really, unless you piggy back onto the Spriter plug.

    This is more of a C3 expectation.

    Otherwise you could simply create a csv, or xml string to load via url.

    That would probably take as long to implement as it would to just load each frame.

  • Yep, its a keeper.

  • There are two states to ai, the first being programed by a person, the second as self conscious.

    The first state would only be as good as the person programming the ai, not really capable of plane jumping, and therefore not able to produce new content.

    The second state might be able to create new ideas, but that doesn't necessarily mean it will be interesting, or even make sense.

    Androids may dream of electric sheep, but they may cause nightmares to you and I.

  • Um sorry for taking so long to test this, but why does the demo not work when you remove the sin behavior from the text.

    It's the weirdest thing I've seen in a while.

  • There's not much else to do to it other than do the pathfinding, and movement differently.

    I was hoping there would be an easier way to address those issues using the existing plug, like a change in how the movement is done, but official plugin work is on hold while they figure out C3. Aka no editor based paths, and then I'm not going to use third party plugs in something I sell in the Scirra store.

    I have figured out a way to deal with it, but it would mean not using the movement part of the plug, which seems kind of backwards.

    Plus it's kind of mathy, and the idea of the template was to make it easy as possible.

    If I were to make such a change I would sell it separately, but include it in the existing template for people who have already purchased that to download.

  • It's not easy, and varies widely between platforms.

    You might do some research into how it works first, but even when it does work it seldom pays off.

  • Ashley's last post still remains true. There's no real indication that even a native exporter would speed up anything.

    That being said, what if a native exporter was made, and it did not speed up your game?