newt's Forum Posts

  • There is a search feature under the events tab.

    Oddly enough there is also one here on the forum.

  • Kind of a chicken and egg deal.

    In order for it to be worth it, it would need a lot of software, but it doesn't sound like an ecosystem developers would be real comfortable with.

  • Its got the specs to run C2 games, so there's yer native export.

  • Fgl, or the simplest thing is Google ads in a div, externally.

  • You won't make any profit at all if you don't make anything. It seems more like a what it can't do thread than what can I do thread.

    I'm sorry but when I see the complaint about not being able to export to consoles with heavy licensing, and yet no one seems to want to make content on a platform that requires none I get a little annoyed.

    This is nothing but excuses, and blame.

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    It allows you to sell assets you have copyright of.

    You need a different license to use C2 commercially.

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    And why should they allow you to make money off of C2 before you purchase a license?

    Is that fair to all the other people that read the terms and followed them?

    Is that fair to people that actually purchased a license?

    Are you even producing something worth someone else's money?

  • I don't think the Pi's strong enough.

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    You seem rather interested in making money.

    Have you given any thought to making games?

  • Yeah the plug probably needs to be removed from the list Kyatric

  • You might want to shy away from rip sites.

    They're ok for inspiration, and learning, but copyright should not be taken lightly.

    Opengameart should provide for most needs any way.

  • Yeah, good choice.

  • Ashley's answer on your other thread seems reasonable.

  • The lack of grammar makes it seem a bit sketchy.

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  • It's about where you want to go.

    With the formula you can find any other position if you have some other information provided, such as the angle pointing at the other node angle(), and the distance().

    Think of it as arrows pointing where to go.

    With the behavior you get the positions already, but using the dist, or distance part of the formula you can say what distance you want to be at from that point with distance(node0.x,node0.y,node1.x,node1.y) being the max dist.

    Using the indexing system of course.