Nevesbr's Forum Posts

  • Is the same as an "Every Tick" event.

    I like to leave them empty so I can identify them quickly while looking through my events.

    Ok, it's because I wonder if empty doesn't tire the system more being a faster reading than every tick,

  • Hello everyone, what's the difference between leaving a condition box empty or using every tick? What is better?

  • Hey community, there is a way to get around this problem of the shot bursting early on the peer...

    This appears to be because the host destroyed the bullet and it had not landed on the peer's screen.

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  • Good morning masters, how do I convert a text into keycodes for example...

    " Hello World " > show in a box > 7269767679 8779827668

    And if possible decode too...

    7269767679 8779827668 > "Hello World"

    How to do the website: pt.rakko.tools/tools/76

    IN EVENTS MODE PLS

  • Major Update in 15/03/2023.

    v1.0.7.7

    Toch changed to consumes gas.

    More names en and pt added.

  • have webp support on Arcade? I dont can upload a game with this selection active.

  • Genius Thanks

  • Basically I want to display the contents of a list in a text object.

    I tried that and it worked but I need something more automatic...

    Set text: list.textAt(0) &newline& list.textAt(1) &newline& list.textAt(2) &newline

    How can I get something more automatic because there will be more than 200 values. Thanks

  • Thanks a lot

    Are messages lighter than bits?

    I see that you send messages don't send the data through the original path of the realtime tutorial. I found it very interesting.

  • Thank you, your explanation was very well done, but it is not very easy to understand these commands.

    When I open the debug I see the variable Keysvar = 1 Nothing different from a normal variable that could be...

    Who knows, maybe one day we'll see something like...

    PEER:

    [On client update]

    On space pressed... > Multiplayer.Sendcomand("keySpace")

    HOST:

    On command received from peer("keySpace")

    Player.peerid≠MyID

    player : JUMP

  • Hello community...

    I already have a multiplayer game released: construct.net/en/free-online-games/nevess-multiplayer-pixel-42650/play

    I'm studying ways to save bandwidth as much as possible, and one thing I still don't understand is the SET and GET bit.

    It's no use me reading about them and how to use them I don't understand is how to face the idea that they are not in the multiplayer object for example:

    player.peerid("1234")

    Multiplayer.getbit(0,1) = = Jump

    Why do we write and read in system expressions and not in multiplayer... Why then don't we use variables ??

    Instead of set bit put a boolean ? I am not understanding this.

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  • Thanks Thanks, I understood then that for a pixel art game that the layout has a maximum of 640px I can always use until8 because 255 information is too much... I only collect clicks and positions... whose positions are int16 by default.

  • Hello community, I'm working on a multiplayer and I'm doing well, I would like to get help with the precisions I don't understand the difference and because I have to decide one...

    I noticed that even putting "HIGH DOUBLE 8BYTE" would not be the best since the INT16 2 Byte is supporting more than 255 values...

    Why, then, what shelters the most is further down?