Nevesbr's Forum Posts

  • I am not sure I understand your question.

    If you need 3 blocks appear and disappear one after another, the easiest way to do this is with an animation.

    https://www.dropbox.com/s/cyto45wyib6h4o2/loadingBlocks.capx?dl=0

    The idea is to be extremely light this screen, so I don't want to use animations or more than 1 object.

    I got it in a simple way.

  • I managed to solve my way ... See now just put to go to another layout when loading is done.

    See Example...

  • Hello community,

    Sorry if there is already topic for this, I would like a loading system as light as possible, so because I developed this example, I want the squares to be created one after another and then destroyed one after another creating an infinite effect. .

    The code can not have anything that makes the game heavier for example I do not use animation so even if it was 1px ... And no effects.

    mega.nz

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  • What "font capx"?

    Sorry it's ok. Thank

  • Reupload the fonts capx plz.

  • Do you need to generate the whole map on start of the level? Or do you want to pick a new random room every time the player exits the current room?

    Take a look at this post, it may be relevant:

    https://www.construct.net/forum/construct-2/how-do-i-18/how-do-i-make-a-object-make-a-134949

    I make on the player movment.

  • Hello veterans and beginners ... Once again I need your help ...

    I've sent the .capx, I need a "rooms" generator for a game of rpg 3 dice,

    What should happen:

    After the "movement" of the player, a new room must be chosen by the system.

    These are with 1 2 or 3 outputs randomly.

    Problem:

    I need to read the rooms created, after generating a room with no exit you could at some point could return and the side could generate a room that would give this "closed" (should be impossible). The image explains better ...

    [img=

    ]

    Lastly I need a 192px grid-based room generation system.

    https://1drv.ms/u/s!Am1B1EgvpxXNgrALrxxUjs4pEmOvSQ

    Ashley - this is incredible. I can confirm it works. I got the achievement on the mac version, about to reset my achievements for my steam user and test again on the windows version now. VERY VERY VERY VERY VERY COOL and infinite thank you from me. I've been dreaming of this since i was first in greenlight in January So amped the day is here.

    Came up with the notification box and everything. <3

    Thank you again

    Hi How do I prove the achievements? because I put the game in steam and now that the achievement is done I can not edit ... Steam does not let you reset the achievements.

  • For C2 you can adapt this raycasting axample for really fast bullets or lasers.

    it does pretty much the same thing as bullet stepping

    It works perfectly and no major performance impact

    https://www.scirra.com/tutorials/902/li ... raycasting

    Thk <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

  • When you use "while" you need to make sure it doesn't create an infinite loop. That is the crash you speak of.

    The bullet behavior has a "on step" condition you could probably use to check for collisions at a finer precision.

    You could also use something like a raycast to do it too.

    I did not find this condition in bullet behavior: /

  • Try creating a transparent sprite for a single frame that goes from the gun to the edge of the screen (and as wide as you see fit) in the angle the gun is pointing, and check for collision on that instead.

    I try but the Solid obstacles are a problem.

  • Hello developers,

    I have a simple problem, but it is difficult to solve rsrsr ...

    I need a very fast bullet like in blacktorne, when I make the bullet have the speed I want it it jumps and passes from the enemy not colliding ...

    Is there a way I can detect ahead like a ray cast? To avoid this?

    I tried to raise a sprite until it collided but the "WHILE" that is the way to do fast did not work and crashed the game.

    Summing up:

    I need a very fast shot but no crash in colision.

  • Neves's Helicopter iso template — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/nevess-helicopter-iso-template-4261

    <p>Hello ... This time I bring you a isometric helicopter game template, it has the movements configured for mouse and keyboard and already has 2 types of weapons. The machine gun and missel.</p>

    Use this topic to leave comments, ask questions and talk about Neves's Helicopter iso template

  • NEVES'S RPG DEFINITIVE TEMPLATE — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/nevess-rpg-definitive-template-4225

    • EN-

    <p>Congratulations developers and lovers of the development of games ...</p><p>Here's an inventory and crafting rpg template for you to apply your story and have fun with it:</p><p>* Functional Minimap</p><p>* Collection of items</p><p>* Damage and attack</p><p>* Item Shop</p><p>* Hp / mp restore</p><p>* Crafting of items</p><p>* Transport to another layout (without losing items)</p><p>* Coin collecting</p><p>* Transition to rain</p><p>How to add more items or change existing ones will be shown in video.</p><p>By purchasing this template you can duplicate a clean layout with only the important objects and just create your map: D.</p>

    • PTBR-

    <p>Congratula??es desenvolvedores e amantes do desenvolvimento de jogos...</p><p>Apresento aqui um template de rpg completo para voc? aplicar sua hist?ria e se divertir ele conta com:</p><p>* Minimapa Funcional</p><p>* Coleta de itens</p><p>* Dano e ataque</p><p>* Loja de items</p><p>* Restaura??o de hp/mp</p><p>* Crafting de itens</p><p>* Transporte para outro layout (sem perder itens)</p><p>* Coleta de moedas</p><p>* Transi??o para chuva</p><p>Como adicionar mais itens ou mudar os existentes ser?o mostrados em video.</p><p>Comprando este template voc? poder? duplicar um layout limpo s? com os objetos importantes e apenas criar seu mapa :D.</p>

    Use this topic to leave comments, ask questions and talk about NEVES'S RPG DEFINITIVE TEMPLATE