Nevesbr's Forum Posts

  • http://store.steampowered.com/app/608630/PIXEL_ZUMBI/

    This is my game made in C2.

    Thank all for any help in the forums. <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz">

    Att;

  • E ai cara, hehe

    Legal ver um projeto BR na Steam.

    Hey mate,

    Nice to see a Brazilian project on Steam.

    Não é verdade? Rsrsr...

    Precisamos participar desse grupo... Brasileiro tem muita criatividade mas precisa de recursos pra mostrar isso.

    Att;

  • http://store.steampowered.com/app/608630/PIXEL_ZUMBI/

    This is my game made in C2.

    Thank all for any help in the forums. <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz">

    Att;

  • Not sure what your question is...

    Create a debug text object. Set text to renderer.

    Now your user can see if they are using webgl or not.

    TK GUY...

  • You can use the renderer and rendererdetail system expressions to display that information.

    https://www.scirra.com/manual/126/system-expressions

    [quote:2fitgty8]renderer

    The name of the renderer used to draw the game, currently either canvas2d or webgl. See Technology for more information on canvas renderers.

    rendererDetail

    The name of the graphics hardware in use to draw the game, such as "NVIDIA GeForce GTX 660" or "Adreno 330". This is only available in WebGL mode in certain browsers and platforms; unsupported browsers/systems will return "(unavailable)". Projects should not rely on this string having any exact contents, but it can be useful to diagnose which GPU is in use in dual-GPU systems, or to look for keywords and apply default graphics settings based on the type of hardware.

    Many thanks for your tip, but for reasons of being a beginner could you tell me what the condition really is? <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

  • I passed my game in html5 to a player, and reported that all "Dinamic Lights" do not work. The light effect does not work. How to check if it supports hi as well as multiplayer object?

    Tk at All. Good Projects...

  • this is a easy way to create a mini map system with 2 lines of code and 2 image for the minimap and the indicator.

    using relative positions.

    VERY GOOD...

    I altered the your code to ROLL THE MINIMAP NO THE INDICATOR...

    Minimap movment

  • > I d'nt Know Use this ;(

    >

    Pick closest to:

    Player.X

    Player.Y

    I have confidence that you can get it to work

    I find... Tk...

  • I d'nt Know Use this ;(

  • scirra.com/manual/131/common-conditions

    [quote:3elh5b34]Pick nearest/furthest

    Pick the instance either nearest or furthest from a given position in the layout.

    Very Well Thanks

  • Hello friends, How do I get the instance of smaller distance from my character?

    Already know how to use the Distance (x, x, x, x) I do not know where and how to use.

  • You mean the instance that has the defaults for newly created instances?

    If you save you capx as a project folder and look in the xml files in the layouts folder then look at all the lines with say

    <instance type="TiledBackground" uid="0">

    The one with the lowest uid is the first I think. You probably want to use some searching software like agent ransack to automate the searching.

    Exactly... Thank...

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  • Hello, how do I find the first instance of an object on the stage, in the case already have 30 Levels ... do not know where I put the first instance it ...

  • So thinking is true .

  • So thinking is true .