Hello developers,
I have a simple problem, but it is difficult to solve rsrsr ...
I need a very fast bullet like in blacktorne, when I make the bullet have the speed I want it it jumps and passes from the enemy not colliding ...
Is there a way I can detect ahead like a ray cast? To avoid this?
I tried to raise a sprite until it collided but the "WHILE" that is the way to do fast did not work and crashed the game.
Summing up:
I need a very fast shot but no crash in colision.