Hello, I noticed something that I'm not sure if it's a bug and I didn't find the bugfix / report channel...
I tested my multiplayer game with local prediction enabled, everything is ok the peer fires 1 time on each click...
BY JUST disabling local prediction so that he doesn't move at all without host response, his shots became infinite with no gaps...
The host no longer read the ONCE WHEN TRUE.
Is it a bug? Or does setbit have to do with local prediction?