Nevesbr's Forum Posts

  • I'm using particle to create fire when it's up (270) it generates a perfect line of fire... randomization x 50px...

    When I need to turn 90 degrees, the fire doesn't turn together.... It looks like in image 2....

  • Hi, this is my game multiplayer online.

    Gain rank... Show your medals captain... (1.0.0.6)+ Online Ranking!!

    construct.net/en/free-online-games/battlegrid-online-55523/play

    Playstore version

    play.google.com/store/apps/details

  • Thank you, Did you understand me?

    This is the problem...

  • How to adjust the randomization of a spray x and y according to the angle I imposed...

    As soon as when turning the angle this mechanic does not work...

    Is there any way to adjust maybe with sine and cosine ? but I don't know how to test with this formula.

  • Perhaps, but I preferred to handle data with messages. Which allows me not to destroy the objects and so their children remain for the peer.

  • hello community, as it seems that the host does not create instances with hierarchies in the peer, can we, because it is a synchronized object, how would I make the peer create these children?

    I tried looking for one: RAISING CHILDREN but I couldn't find it...

  • Updated

    Chanelog - 0.2.1.4

    AT Mine now can be droped from each tank

  • Thank you for your answer, I believe I understood the fact...

    If normally host and peer have the object synchronized everything should look fine... The fact that the container is not supported must mean that if the sprite peer was synchronized the text object was not...

    If we put the text object on the host to show the sprite peer's life, this has to be shown on the peer's screen too... Because being in the container is no use...

    Well, I think this sentence from the manual can be understood as:

    Container objects of a synced object IS NOT synced. Therefore, since the peer updates the data of the text object, it did not need to be synchronized.

  • Hello community...

    I took it to read the documentation of the multiplayer object and it says that it doesn't support container... How is that if in the realtime example the text object is in a container and it's working very well...

    My game also uses container.

    construct.net/en/free-online-games/multi-tank-battle-online-50983/play

  • This is a continuation of the old thread...

    construct.net/en/forum/construct-3/how-do-i-8/multiplayer-143948

    I have noticed in my game that leaving a room and entering another one or the same one has caused some problems... I got around some problems by doing the following...

    I disconnect from the room and the signage and we must not forget to lock the groups again because they are kind of "Global" they are activated / deactivated when we leave the layout right?

    I think the object is missing an action... (Disconnect from everything)

    to have an illusory reset.

  • Object repository is to control start properties of a object... And this repository layout always has to be before everyone else correct?

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  • Updated - 0.1.0.5

  • Chanelog - 0.2.1.4

    AT Mine now can be droped from each tank.

    Chanelog - 0.1.0.1

    Radar Added.

    Chanelog - 0.1.0.0

    I would like to announce update 0.1.0.0 It brings many changes from the last version that was available.

    Follow the list of changes and at the end of the post the nice images...

    Bugfix - Corrigido erro que o host controlava a torre dos peers.

    Bugfix - Fixed bug that barrel fire sounds and effects did not appear for

    peers.

    Bugfix - Fixed respawn of peers that went outside the arena.

    Bugfix - Many other internal bugfixes have been fixed.

    Changes - Controls now is 4 directions based.

    Changes - Added a regions screen.

    Changes - A map editing screen has been added. With save and load own maps.

    Changes - The "engine" item has been added, which makes it faster when

    picking up your tank.

    Changes - Added the Host screen for you to create your map and your game.

    Below you can check the interesting screens...

    Server/Region screen

    Host room screen

    Map editor screen

  • Nice! I was fiddling around with your idea to see if I could make it work, but then I had to leave the computer before I could actually test it. I'm glad you figured it out! Looking forward to trying out your game bud.

    Thank you very much for your interest and here is the link...

    construct.net/en/free-online-games/multi-tank-battle-online-50983/play

  • Thank you very much, that's exactly it, it's just a little complicated :D