Nevesbr's Forum Posts

  • Are you going to make such a huge section of the map with one tile?

    This is new system... autotile 47.

  • There it is... we are forced to do this with the autotile 47 system.

    the system uses 9 tiles in a 16x16 grid. See the c3p example on the page.

  • Hello everyone, it's me again, now I noticed a difficulty in working with collisions involving tilemap with autotile...

    Let's assume it's a boat game and we're sailing down the river... Will we have to use a separate collision tilemap?

  • Thank you very much I have now changed it to everyone stopping to attack... Clicking on an enemy to attack is not difficult and I can see that in the future.

  • Try using a tiled background for the sectioned life bar.

    Yes i use this... But i need it seccioned work...

    s2 s2 s2 s2 s2

    10 20 30 40 50

    Ever round by near value.

  • Hello... is it possible for me to have a life bar (WITHOUT USING SPRITES) so I can divide the total hp into pieces... for example if the HP is 20 the bar is in the center... if it is 10 it would be 1 piece 10px and so on...

    I know how to create the size of the bar one by one px...

    hp/Maxhp * bar width

    But now I would like it to behave in closer sectors...

  • I'll see if I can change it but it's very difficult to deal with the overlapping of troops where they need to stop...

  • Hey, this is really good.

    Is there a limit on how many units can be selected at once or is it a bug? Because sometimes i could select at most 6, then sometimes i could select more.

    Also does the template use javascript, or is it all events?

    Hello, thank you, Yes there is a limit of 9 I think to be selected.

    but I will improve performance.

    As for the code model it is events only.

  • I managed to do this by trying to fill in what is necessary... You can use my tileset at will, I would just appreciate a credit.

  • Very well... Let me see.

  • Hello community... I was reading the documentation and digging deep into the new tilemap...

    Honestly when I laid eyes on it I thought I would never need tiled again... But brush 47 forces me to have tiles that I don't have bugging the whole map.

    I found it interesting that he opined and required tiles of 1, instead of working with the rule of 3 (corner, middle, corner)

    But despite that...

    I realized some very complicated things,

    At first I felt a difficulty using "old" tilesets in accordance with the brushes.

    (yes you will say: - The brushes are a feature of C3 that forces you to use 47 tiles to have the correct use)

    Here comes the post of this topic... Isn't it better to use the terrain system in TILED?

    I still believe in the potential of this method of painting 1 tile containing all the edges, but I'm not ready for this art...

    for example in a set of 16x16 tiles you will only have 8 pixels to make each side of a mountain...

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  • After picking the 9 or more instances add a sub event

    Repeat -> 6 times

    Pick nth instance -> loopindex

    Set boolean selected -> true

    THK i wll go try

  • I need Thais for a RTS.

  • Hello, how can I select 6 objects without passing 6 for example: If I drag a selection box it picks 6 objects in the middle of 9...

    I need force select 6

    I did a boolean on each "selected" call.

    So I drag a box over them and the 9 are "true selected" But I only want 6... I tried using compare 2 values if pickedcount is 6... But it didn't work...