Guys, I face problems when the host blurs the game window... Peers lose access...
I had to for a while to detect the afk host to then give victory to the peer... Like an end to game time... Loco this works if it's a 2vs2 game but if it's something like realtime shooter it's still a problem...
Even with the box checked "Continue running in the background" the host does not play the role of transmission.