Thank you, your explanation was very well done, but it is not very easy to understand these commands.
When I open the debug I see the variable Keysvar = 1 Nothing different from a normal variable that could be...
Who knows, maybe one day we'll see something like...
PEER:
[On client update]
On space pressed... > Multiplayer.Sendcomand("keySpace")
HOST:
On command received from peer("keySpace")
Player.peerid≠MyID
player : JUMP