NetOne's Forum Posts

  • NetOne Can you give me some instructions on how to do that? I can't figure out how to get NWjs onto C3.

    Thanks

    Ive never had to "get NWjs onto C3" (like we had to on C2) it is always just there ready to go with all versions in the drop down.

    I tried a few last night (uk) and didnt have any issues,

    are you sure you are not blocking cookies or anything else from Construct.net ???

    (right click on the left of the address bar to see, make sure you allow everything from Construct.net)

    otherwise sometimes clearing browser cache can solve linking issues , its under the advanced settings in chrome under "Clear Data".

    But it may be an issue at Scirra end (maybe they have different servers for different regions) or maybe something your internet security is blocking.

  • No, no problems on 123 here, get full list of versions. Maybe try clearing cache and reloading.

  • None of this is needed. You can ignore everything you want to ignore by just setting an instance variable on the things you dont want to ignore.

  • Nope - completely lost.

    When I put all Lerps in the one event:

    rgb(lerp(0,255,SliderBar.Value), lerp(0,255,SliderBar.Value), lerp(0,255,SliderBar.Value))

    ...the slider just turns the background from black to white.

    no you have got it!, and it is working,

    you are getting black to white as those are the colours specified. The 3 zeros above represent RGB of the first colour so it is black and the three 255s are the RGB of of the second colour so is white. if you change those rgbs to other colours then you can fade from what ever colour you like to whatever other colour.

    Then ROJOhound has shown you the next step, that you can replace the slider with a variable controlled in game in this case (t).

  • I havent used physics but

    I think you just need to make sure both balls are the same 2D mass.

    so area ball1 x density ball1 = area ball2 x density ball2

    So to find the density of ball 2 then

    ( area ball 1 x density ball1) / area ball 2 = density ball 2

    as i said though havent used physics dont know how it measures area (is it the area of the collision box or the actual sprite?)

    but anyway regardless the above should apply.

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  • The lower the resolution you render at the lower the demand on the gfx card.

    you may not notice a difference in performance until you have a lot of sprites with a lot of overdrawing / layers but obviously the more pixels that need to be processed before up-scaling the harder the gfx card has to work. you may never see a difference with a high powered gfx card.

    In your case, using high definition artwork and resizing, the setting you need to be most aware of is

    "Full-screen Quality"

    Setting Fullscreen quality to "LOW" renders the game at your specified "game window" (c2) . "viewport" (c3) resolution and then up-scales to the resolution of your game screen. This is what most modern games do as it allows a degree of compromise of gfx effects vs resolution, and thus control of graphics performance. Depending how low your render resolution is there will be a degree of blurriness (using linear sampling) or jagginess (using point sampling) with the upscale image.

    Setting full screen quality to "High" totally ignores your "game window" resolution and renders the game at the resolution of the display screen, only keeping the aspect ratio specified by your game "game window" So if you are viewing full screen on a 1080p screen it is rendering at a full 1080p , if you are viewing on a 4K screen it is rendering at 4K. This will give you nice sharp graphics but will be hitting the gfx card hard so may result in performance degradation on lower spec machines.

    you can give user access to change this setting at runtime.

  • Ohhhhh... I should have read into the comments.

    Yes...

    I normally don't have any text object boxes in game but i did indeed recently add a ton of them (temporarily) to a load of enemies to display their individual timers and bullet related variables etc to debug bullet patterns.

    That'll be it then by the sounds of it....

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  • HI Ashley

    Its happening on two very different machines running different versions of chrome, surface pro with integrated gfx and a HP Zbook 3D workstation with Quadro gfx so i dont think it is specifically related to a particular gfx card / driver combo failing.

    also it appears to be walled within the chrome environment when using construct editing and previewing , and everything outside chrome gfx wise is fine.

    also it can be resolved by restarting chrome, so may be a chrome issue, but it dosent resolve by restarting unless construct can communicate with construct servers for some sort of webgl validation. So some part of the issue is related to being off line.

    Im not using any physics in my project but yes it does feel like some sort gpu mem leak, I will try to have a thorough look at how gpu is behaving tonight.

  • Hi, Ashley

    its happened a few times since and seems to be related to working off line with Construct 3. It is like webgl is timimng out when off line.

    Even when chrome is restarted it will not work until an internet connection is established.

  • Yea you got it just put them lerps all in the one event (the first event where the zeros are) instead of 3 seperate events. (Otherwise You are changing the colour three times and will only see the last)

    Actually you don't even need 3 sliders if you just want to move from one colour to another. Just use the one slider.

    Once u see it working you should understand that you can replace the sliders references with a single variable and control colour change in events in game.

  • Working on the space shooter game.

    more on Twitter

    whoa.....that looks tight !

  • The yearly sub surely hurts new subscriber numbers.

    Especially as the free package is too restrictive to convey the full capabilities of Construct 3

    Monthly or even weekly subs is a fantastic way to get new subs and let people try the full software.

    Im sure it is why the likes of Netflix are so successful.

    People don’t think twice about paying £7 PM for a year

    but ask them to pay £70 per year for exactly the same thing then they be like “naaaa”

    Imagine being able to try the full Construct 3 for say £3 per week.

    That must be very enticing to new users,

    and solves the "I only want to edit my project once a year" problem

  • Tis not advanced very basic stuff

    you really need lerp for a lot of things in games so good to understand

    here I did background RED only on one slider to keep it simple so you can see how it works

    the slider just moves value from 0 to 1 so result is it is setting red from 0 to 255

    green and blue I left at 0 but if you clone 2 more sliders and put the same lerp then you can control all the colours

    drive.google.com/open

  • Oh good , Im not alone.....

    yes you describe it exactly the same, black screen on preview, layouts become blank but Construct remains functional, it dosent crash, you can still mess with events , you can even save and there is no corruption of file. But you need to restart Chrome to get the layout editor back and to be able to preview again.

    I haven’t been able to deliberately replicate it by repeatedly previewing my project, I dont see any jump in system or GPU memory or CPU so I dont know. My project is definily pushing a fair few sprites around but nothing it hasn’t been doing for a long time and hasn’t happened before

    All I can say is it just happens after clicking preview but only after some time usually an hour or two .... which isnt very helpful for bug reporting,....hmmmmmm