I'm trying to make a trajectory view for my golf game. I'm doing this simply by firing smaller balls from the current position of the ball with the same physics calculation for firing.
hence the problem, this does not give the same result.
how do I calculate the weight of a circle in construct? The main ball is 18*18, the smaller sprite is 9*9,
by my math (which is poor) this should result in the bigger ball being just over 4 times larger in size.
giving the smaller ball this density gets close. but since it is a precision game close isn't good enough.
anyone with better math skillz then mine who can tell me what I'm doing wrong here?