NetOne's Forum Posts

  • Man this looks amazeballz.

    Consider me hyped!

  • ...last vid of 2018,

    to add a little depth to gameplay, enemies now have shields and I have differentiated shield and not shield hits with different colors. also bullets bounce off when shield in place but pass through and get damage when no shield.

    Thanks to Team Scirra for making this awesome software see y'all in the new year.

    Now where's me eggnog?

    youtu.be/7vjdcDhekRw

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  • Menu Touch Control. Ive posted this vid elsewhere on here but chucking it in here for consistency.

    youtu.be/2YQ1LgzTuTY

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    and.....

  • Newly created objects copy properties from an arbitrary instance. It's not something you should rely on; whatever ordering the runtime uses, it could change by accident as you edit the project. So if you want to make sure a newly created object gets specific properties after creation, set those properties with actions after creating it.

    Hi Ashley Ive been meaning to follow this up

    please see screenshot below.

    I have a family called 3d object. It has many instance variables.

    some of the instance variables for certain objects , like enemy example below, I set in the editor on the object properties in the project tree. eg see like speed , health, score.

    I have been messing around with my game for nearly 2 years , the game can create 20 to 100 of different enemies at once and I have never experienced any issues with newly created versions of these objects not behaving as expected. All properties set in the editor are always inherited correctly at run-time when created as far as I can see.

    I guess my question is , after your statement above, is it safe to proceed as I have been doing so, or is everything likely to come crashing down at some point in the future?

  • Ashley

    just FYI.

    keep getting this pop up every few hours, dosent seem to have anything to do with my game and dosent appear to cause any problems. Can be closed without issue.

  • Yea , the construct arrays are 3D, you cant have 10,5,0 , it will have no dimension then.

    needs to be a 10,5,1

    anyway forget about what i said above using the converters i tried a few ways a couldn't do it.

    im sure you can do it but its probably a bit complicated for the likes of us

    why cant you drop all your values in a json array in construct 3 wouldn't that be easier ?

    in the project tree

    under objects

    add ajax object (need this to load arrray later)

    add array object (this allows you to use arrays in the game)

    then at the bottom under files add an "array" file

    this adds an array json to your project but think of this as a separate file to your game that you have to load into the array later.

    if you click on the file you can see it as a spreadsheet

    then you can put all your data into this array , you can even take advantage of the 3d aspect

    then you will have to load this json into an in game array at runtime

    on start of layout

    ajax request the json array

    the on ajax completed load the json array into the game array

    then the game can use it

    sorry the wife is shouting up the stairs at me we are supposed to be going out now better go or there'llbe trouble..

  • ive spent a lot of time in germany and france and they do indeed use these qwertz and azerty keyboards and they think it is weird that we use qwerty. so yea it is a good idea to consider them if you want to sell in those markets.

  • Hey, really awesome, ive been doing this in events since the beginning of my game

    eg old video not really representative of my current game drive.google.com/open

    but it requires a "for each" for everything on the screen to be scaled and then z sorted every tick

    which takes like 40% cpu on i5 and pretty much rules out mobile

    im assuming i should be able to transfer the z coordinates in my game into this pretty easily and, Ashley maybe get some significant performance increase?

  • So we're old schoolers now ?! :)

    Wasn't it only a year ago that we were like proper noobs...?

    Anyway that Pacman game looks and plays real nice, great job. love the new colors and gameplay mechanics and overall vibe.

    yea it sure got quiter around here since the transition to C3 and the new website, but there still some "real" oldschoolers lurking also a lot of new blood with good ideas and enthusiasm.

    As for people migrating yea maybe, I think they main draw with other tools is console exports but we now have chowdren project covering that if you game is good enough.

    also I think that web served games will dominate the future and may even start to dismantle the big monopolies like sony MS steam etc so construct is in a good position for that. also it will be real interesting to see where web goes now that Microsoft has jumped on chromium

    good luck with your APK, exciting stuff! i have absolutely no idea when it comes to the social media and leader-boards stuff Im dreading that when I get there.

    im not an expert but the C3 has direct apk exports which appear to be pretty damn decent performance wise (could be worth taking the plunge to C3 just for that if you plan to do them regularly)

    anyway later, Im on holiday in 30 minutes. yeaae

    Happy Christmas

    (ps new years resolution.... will finish my shmup by next Christmas)

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  • I would say that you have to to convert the xls or csv or whatever into JSON array format then import the JSON.

    haven't done it myself but looks like there are loads of resources out there to do it.

    Maybe

    convertcsv.com/csv-to-json.htm

    Mayabe

    chrome.google.com/webstore/detail/export-sheet-data/bfdcopkbamihhchdnjghdknibmcnfplk

    Maybe

    blog.pamelafox.org/2013/06/exporting-google-spreadsheet-as-json.html

  • Yea there are few dodgy things going on there and I cant get my head around what happens if you use load and save like that. You do realize it is saving and loading the whole game state when you do that not just the level?

  • Been thinking about this also. I think ultimately down the line I will add some keybinding but its low priority to getting the game finished.

    My thinking is , long as you consider the differences between QWERTY and QWERTZ and AZERTY you have most of the western nations covered. Also I think places like Japan / Korea / China / Russia essentially use a QWERTY binding with a different keyface (dont quote me on that though).

    Also dont forget us lefties, I have lost count of the number of games Ive had to play cross handed cos devs forgot us.

    I was thinking it could all be solved by having the movement controls in the middle of the keyboard where much dosent change between layouts. (like maybe GHJ and space) and have the shooting jumping etc to both left and right eg cntl/alt/shift right shift arrows left. something like that anyway.

  • Hey I was wondering what happened to you .... :)

    that game looks pretty damn sick... I will give it a whirl tomorrow, absolutely jaded right now.. need to get some shuteye.....

    just surprised to see your name pop up, welcome back sir

  • ive just checked my gmail and there is like 50 requests for the original demo file.

    apologies guys it got put into a private folder during a recent gdrive purge and reorganization ive put it back on share now so the link in the post (a few posts above) should work.

  • I think chrome has its own power saving features where it cuts frame rate when not too much is going on and maybe when the OS is in power saving mode. Basically I think you are asking to override that somehow.