Ashley, ye here's a quick summary of the issue:
My game is set to 800,480... When on Fullscreen (scale) mode, it still ends up looking like this.
Here are the screenshots:
<img src="http://dl.dropbox.com/u/44025915/screenshot_2012-02-28_0051.png" border="0" />
<img src="http://dl.dropbox.com/u/44025915/screenshot_2012-02-28_0054_1.png" border="0" />
So to me, it doesn't appear to have been scaled. I know that I could implement fixes such as a top layer to act as a boarder, or create the game to extend slightly over the layout size to close the gap/cover the black space. But, these are fixes and not solutions. I was just wondering where I'm going wrong.
As I said earlier everyone I've spoken to has had to implement other events, code changes to the html etc to get it working on multiple screen sizes. I've not seen one person say that they have managed to make an app compatible with multiple screen sizes by just following that tutorial.
So I'm open to all ideas and offers of help but can assure you I have read all the approriate tutorials lol <img src="smileys/smiley1.gif" border="0" align="middle" />
If you are using picture as a background have you checked that the origin is in the top left corner? Would this help?