nemo's Forum Posts

  • Too bad I'm in Finland.

  • Without seeing your .capx it's hard to say anything. If those arms are separate instances and if you are using that mirror command in your "code" for all the bears without getting their ID's it will apply to all of them.

  • I use Kompozer and find it quite good alternative to Dreamweaver. ZaksCommunicates don't worry, I think this forum is a bit lazy at commenting. I have had many topics here with around 30 to 50 views and 0 reply in them and after some weeks I have deleted them. I think I'm going to be polite and start looking at the unanswered topics and reply something so that the ones new to these forums aren't going to think bad about Scirra and all the zombies in here.

  • Well today I had possibility to test my simple game on multiple platforms on their native browsers. The bigger the screen size on the device, the lower the performance, so tablet's aren't really good target right now. BlackBerry was running my HTML5 game with nearly solid 60FPS. Android tablet gave 9FPS. Iphone3 around 50FPS, but it was really laggy. I had really hard time playing my game with Iphone3 because of the constant lags(FPS dropping to 9). I've been spending lot's of time investigating the fastest and smartest ways to build games with Construct2. My plan is to release some templates for people who maybe have some trouble getting their games on mobile devices and an example of fast fluid simulation to make similar games to Where's my water.

  • I have had lot of trouble using that mouse input setting. It doesn't seem to work as needed. If you make it for mobile devices, then important thing is to make sure you don't refer to Mouse.X,Mouse.Y anywhere.

  • I looked some of the screenshots and it looks good. That second link to Facebook seems to be broken.

  • I would find it useful to be able to use same image paths for different objects. Most of the time I would need this for spritefont plugin and when I anchor something to the left and a clone object to the right. I also often use invisible objects to control things and these are usually 32x32 red or black boxes. After I export I have lot of useless cpies of my images. With some effort I think I could manually change them in offline.appcache.

  • http://www.opera.com/developer/tools/mobile/

    It won't let you tilt it, but should be fast to test your game if you copy the address: localhost:50000/ into this, after trying your game with your normal construct test browser (Chrome?).

    So far for me this is the only emulator that can simulate the touch properly.

    All the others are using the mouse and allow even mouse scroll to be used.

  • I have this habbit of deleting all my non collisionsprites masks in to a three pointed colllison masks. Does this improve the performance?

    Or what if I would have 100-points collision mask, but never use the collision in it?

  • Another one is Logicking :

    http://logicking.com/index.php?page=html5

    Looks decent but C2 still rulezz them all

    The speed that their HTML5 game's currently have is actually really impressive.

    I'm definitely going to follow this one and see if it would fit my purposes better for now.

    They also say:

    Game porting to Android and iOS as native apps with hardware acceleration support for render and physics calculations.

    My biggest issues currently with construct2 are multi touch, speed and the lack of custom loading.

  • Well, Kyatric already summoned Ashley in here, so I think he knows more about this. Who knows, maybe it's April Fool's joke... <img src="smileys/smiley17.gif" border="0" align="middle" />

    ---

    Edit

    ---

    seems to be working now.

  • Wow. This looks really good and useful. I always thought you lucid were doing some small scale hobby project for some Construct Classic game. I guess I was wrong <img src="smileys/smiley1.gif" border="0" align="middle" />. All I can say is good job and good luck.

  • Might try Googling it.

    Like this?

    urbandictionary.com/define.php

    ---

    "The noise that the Swedish Chef from the Muppets makes.

    Bork Bork Bork Bork!

    • The Swedish Chef from the Muppets"
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  • CocoonJS doesn't currently support Construct2.

    As I understand the instructions:

    1. Delete the index HTML-file.

    2. In that HTML-file, there was a command to create canvas, so this should be now executed from the *js file with a command new Canvas();.

    There should be only one *js file and all the java code should be in that one file.

    3. There should be no folders, so this means that all the music, *js and *png or *jpg images should be together.

    4. Select all files and create a zip.package(*zip) with winzip or winrar.

  • I really want to test this and see if this is the long waited cure for construct 2 games. <img src="smileys/smiley41.gif" border="0" align="middle" />