nemo's Forum Posts

  • I'm using the r91 beta release and I can only see fullscreen options crop and scale. Re-installing Construct2 didn't help.

  • It should be under Project Settings > Configuration Settings > Full screen in Browser. If not, that is really strange and probably a bug.

    I can't find these letterbox options either, only crop and scale in fullscreen modes.

  • You could use the "or" in here. Just use (Arrow right) or (D) pressed and add all the required code in subevent.

  • Here's my very simple fluid simulation example for anyone who finds it useful.

    You can test it here:

    http://dl.dropbox.com/u/53898431/Fluid_Simulation_Example/index.html

    And here's the .capx:

    http://dl.dropbox.com/u/53898431/Fluid_Simulation_Example/Fluid_Simulation.capx

    Mouse left to create water, mouse right to move the obstacle, and use spacebar to destroy all the water.

  • Greg - glad to hear that! Drink that beer in my name. :P

    nemo - therein lies the problem:

    'E:\ohjelmia\Construct 2_HTML5\Construct 2\exporters\html5[b]plugins\plugins[/b]common.js'

    Construct 2 editor automatically loads all folders within the exporters\html5\plugins\ as separate plugins. Somehow I doubt that additional \plugins\ folder is a plugin, so it fails! Did you accidentally duplicate the plugins folder?

    Anyhow, this is unrelated to the spritefont.

    That was the problem. <img src="smileys/smiley9.gif" border="0" align="middle" /> Sorry this has nothing to do with your plugin.

  • I've been making some tests with my fluid simulation(60FPS) and when I replaced every tick, with every X seconds(0.2) My FPS dropped to around 5-10.

    I always thought that the every X seconds is speeding up my game as a similar function in Game Maker did.

    Does C2 do extra processing and still check every tick and wait until that 0.2 seconds has passed?

    Long time ago when I was using Game Maker it was really slow and the best trick was to skip some ticks when checking conditions.

  • After I updated spritefont plugin and restarted c2 I get this message:

    ---------------------------

    HTML5 exporter

    ---------------------------

    Unable to load plugin in 'E:\ohjelmia\Construct 2_HTML5\Construct 2\exporters\html5\plugins\plugins\': Cannot open file 'E:\ohjelmia\Construct 2_HTML5\Construct 2\exporters\html5\plugins\plugins\common.js'

    This plugin will not be available in the editor.

    ---------------------------

    OK   

    ---------------------------

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  • 0plus1

    Here's what I made. Would this be something you need?

    http://dl.dropbox.com/u/53898431/Junk/Touch_collision_example.capx

  • naelian

    It was running really slow. I had problems picking up some of the pieces and in the end, when I tried to write my name for the highscores it restarted the game before I had time to do anything.

    I think that making a jigsaw puzzle game with c2 is a fun idea. Good luck with your project <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Yes i'm using overlapping event with family. I think I have same problem caused by the same events.

  • I just installed r88 and tried to run my game and got the following error message:

    Assertion failure: Picking instance to wrong SOL

    Stack trace:

    Error

        at Error (unknown source)

        at assert2 (http://localhost:50000/preview_prelude.js:12:10)

        at [object Object].ensure_picked (http://localhost:50000/eveng.js:143:3)

        at [object Object].DoOverlapCondition (http://localhost:50000/Sprite_plugin.js:776:11)

        at [object Object].<anonymous> (http://localhost:50000/Sprite_plugin.js:792:29)

        at [object Object].<anonymous> (http://localhost:50000/eveng.js:783:22)

        at [object Object].run (http://localhost:50000/eveng.js:459:43)

        at [object Object].run (http://localhost:50000/eveng.js:106:7)

        at [object Object].logic (http://localhost:50000/preview.js:986:36)

        at [object Object].tick (http://localhost:50000/preview.js:789:8)

  • This could be turned into a tool to make spritefonts.

  • Whoopsie! <img src="smileys/smiley9.gif" border="0" align="middle" /> I think I had spritefont plugin stuck back in my brain. It does ask the number of horizontal and vertical cells.

  • Does any of the arcade games work correctly?

    http://www.scirra.com/arcade

  • Here's the spritesheet I used:http://dl.dropbox.com/u/53898431/Junk/player_run_animation.png

    1. Just start new project with the option store everything in single file. 2. Add new sprite

    3. Right click in the animation frame editor and select import spritesheet

    4. Import with the following settings, Width: 209, Height: 75.

    5. And C2 should now crash.