Export your project to consoles

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From the Asset Store
Small pixel icons for the 3 most popular controller types.
  • Don't forget beside PC, exporter for Mac would be awesome too <img src="smileys/smiley2.gif" border="0" align="middle" /> (either the DMG / APP format for the Mac Store)

  • It wont happen

    As mentioned their SDKs are very expensive

    Also, i don't see any way tablet or phones could replace dedicated gaming handhelds

    My Sony tablet is lovely for what it is but it could never compete against a Vita or 3DS

    Physical buttons, flash cards, analogue sticks and top quality games is what separates tablets and phones from dedicated gaming handhelds

    Finally with current battery tech i'd absolutely hate to have one more use for my smart phone. It barely holds battery through the day as it is, i can't imagine gaming on it for longer stretches as well

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  • Microsoft is currently running their student game development competition, Imagine Cup and In their rules for the Xbox/Windows it states:

    Game Design: Xbox/Windows Competition: Rules and Regulations

    Required Technologies (Rounds 2 and 3):

    Microsoft� XNA Game Studio 4.0 or HTML5 or Silverlight (or any combination)

    HTML5 is not allowed in any other category.

  • Thank you Ashley, hope you guys get enough resources soon, you definitively deserve it! Construct is an amazing solution for us!!

    And thanks everyone else for the replies!

    In the best scenario let's hope next gen consoles support HTML5, the WiiU tablet controller would give us a lot of game design/mechanics possibilities.

    <img src="smileys/smiley4.gif" border="0" align="middle" />

    It would be a dream come true to make a game that plays on a Nintendo system.

  • I think the best thing to do is hope consoles start supporting HTML5. Everyone has their favourite console, and it's far too much work to think about porting our engine to every console out there. If they support HTML5, then we can get games on them without doing any extra work.

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