nemo's Forum Posts

  • I was going to report this issue, but it seems that I'm not the only one.

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  • I receive this message with my json models. You are attempting to use the model[dfhdh]which has skinning information on Q3D model[ffhj], but without the behaviour Q3D Skin Controller applied, this will lead to a fatal error. consider adding the behaviour or removing the bones. v 2.3 I didn't receive any messages like this.

  • Try unlerp.

    Sprite > set angle > unlerp(Sprite.Angle, 0, 0.05 * dt * 60)

  • [quote:15fwksjv]construct2-r196-2-setup.exe may harm your browsing experience, so Chrome has blocked it.

    After my download is done I receive the following message at the left bottom corner of my Chrome browser window.

    Should I be concerned about this installation file? Does it contain malware or is it safe?

    I don't want to risk our company security.

  • QuaziGNRLnose

    I have a project that uses two cameras and two viewports. When I set Q3DMaster BG Alpha to 0 and use Inside as the render mode - it doesn't render correctly. When I use Infront everything looks as it should. You can test this with your Raycaster & Viewports example.

  • This is a great plugin and is working really nicely if you have experience with 3D game engines. People should stop demanding weird features just for their own purposes that has nothing to do with 3D game engines and let QuaziGNRLnose improve this plugin with the stuff that's important and hopefully soon support skeletal animations and animation blending.

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  • This happened to me week ago when I was planning to buy couple of songs from there and it just kept playing over everything making me upset forcing me to leave. I have now bought couple of tracks from another asset store.

  • I actually posted this to "how do I... ?" Moderator probably moved this in here.

    That was the whole issue. I can't set NodeWebkit to be trusted exe because C2 is accessing it and it's not part of C2 anymore.

    Best I can do is to turn on the game mode.

  • Is anyone else experiencing this annoying blocking that happens with the external nodewebkit? I have tried everything to not get blocked every time I want to preview my game. The alert message says that nodewebkit has no signature or something that it's not from a trusted publisher.

  • Problem Description

    Version after 186.2 release fails to export with minify on export with nodewebkit.

    r187 changes:

    Updated to the latest version of Google Closure Compiler for minifying scripts.

    Change

    Java 8 broke the way Construct 2 ran the minifier. It now uses a different method to run the minifier which appears to work with Java 8. If you previously uninstalled Java 8 to work around this issue we recommend reinstalling it for this build.

    Attach a Capx

    Any project exported brings up an error message suggesting Java8 installation.

    I use older java version because APK signing hasn't been possible with newer java versions.

    Description of Capx

    -

    Steps to Reproduce Bug

      Open template project export as nodewebkit minify turned on wait until export ready and an error message will pop-up.

    Observed Result

    error saying that minifier has been turned off.

    Expected Result

    Normal export as with r86.2 an earlier versions.

    Affected Browsers

      -

    Operating System and Service Pack

    Win7

    Java 1.6.0_38

    Construct 2 Version ID

    r190

  • I just wasted one hour trying to figure this out and why my game behaves so weirdly until I noticed that sine behavior is broken after its set inactive and back to active like you guys wrote.

  • Nice, I just paid them one month ago.

  • If you use the browser object's back button, then it should work just fine. I have only tested it on Windows 8.1 phone universal app.

  • I would like to know how well it runs HTML5 games.