nemo's Forum Posts

  • Xionor I think firebelly was thinking of using Unity to export C2 projects to make them native apps.

  • thehen,

    Thanks I got it now.

  • thehen

    <img src="https://dl.dropboxusercontent.com/u/53898431/Junk/winphone_plugin_error.jpg" border="0" />

    Could it be because I use windows 7 to open the example file in Construct 2? I then use computer with windows 8 for the Visual Studio part. This does feel very unlikely.

    <img src="https://dl.dropboxusercontent.com/u/53898431/Junk/winphone_plugin_error_2.jpg" border="0" />

    Here's to show that the plugin is installed.

  • I have had problems getting this plugin to work with my project, but now I think I might have found the cause. I can't open the example files with r139.

  • When I made my touch joystick system, I had a bottom object and a top object that was moving towards where the collision polygon touch was detected(is touching object "a"), within a maximum distance. The distance and x,y between these two objects was adjusting direction and speed for my character. So touching objects gave them unique ID's.

  • http://www.miniclip.com/games/slime-laboratory-2/en/

    Just as slime bravely escaped the first laboratory he falls right back into another one made by the same dastardly company that imprisoned him the first time around. He has totally run out of luck.

    Only you can help him escape the monstrous experiments that await him in Slime laboratory 2. Be prepared to face the most exciting and challenging levels ever to be seen in by a tiny green ball of slime in a platform adventure game.

  • LevelUpJordan, have you run the directXweb installation that can be found from your exported project?

  • I was just going to post about this. r138.2.

  • I have tried, but it doesn't work. You can only control one of the playing audios. Even if you set 'on resume' and call stop Music it would seem like problem solved, but it's not. If you then repeat what caused the problem originally you will have new audio playing over the old one again, more audio tracks you can't mute or stop.

  • Link to .capx file (required!):

    dl.dropboxusercontent.com/u/53898431/Junk/audiobug_in_r138_to_cocoonjs.capx

    Steps to reproduce:

    1. Launch zip-file in Android CocoonJS launcher.

    2. It will play music, now hide it to the background so you can do other stuff while CocoonJS and this file are still open in the background.

    3. now return to the CocoonJS so that this is still running.

    Observed result:

    Music doubles itself and there's nothing that can be done to prevent this from happening. Every time you repeat this hide cocoonJS while it's still runnng your game. these cloned tracks can't be stopped or muted.

    Expected result:

    Play music just like before and allow user to answer phone calls and then continue playing without this bug playing songs over each other.

    Browsers affected:

    Chrome: yes/no

    Firefox: yes/no

    Internet Explorer: yes/no

    Operating system & service pack:

    Construct 2 version:

        r137 - r138

  • With the same specs as Valerien I also receive this error when I try to preview my game with google Chrome or Internet Explorer.

    also after exporting to CocoonJS my game won't start.

  • Great work guys. WebGL or not, this opens lot of opportunities for serious projects.

    I have seen lot of projects that over use WebGL. It just makes things easier, but it's not something needed to make a good game.

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  • sqiddster, thank you.

    It's really nice to hear at least some feedback, because I have have no idea if anyone would actually pay for it if I would place it to Steam Greenlight.

  • TELLES0808, thank you.

  • onur

    Just indiedb.com

    I will be adding some updates there.