Link to .capx file (required!):
dl.dropboxusercontent.com/u/53898431/Junk/audiobug_in_r138_to_cocoonjs.capx
Steps to reproduce:
1. Launch zip-file in Android CocoonJS launcher.
2. It will play music, now hide it to the background so you can do other stuff while CocoonJS and this file are still open in the background.
3. now return to the CocoonJS so that this is still running.
Observed result:
Music doubles itself and there's nothing that can be done to prevent this from happening. Every time you repeat this hide cocoonJS while it's still runnng your game. these cloned tracks can't be stopped or muted.
Expected result:
Play music just like before and allow user to answer phone calls and then continue playing without this bug playing songs over each other.
Browsers affected:
Chrome: yes/no
Firefox: yes/no
Internet Explorer: yes/no
Operating system & service pack:
Construct 2 version:
r137 - r138