I opened Google chrome's developer tools and noticed error warning message: Viewport target-densitydpi is not supported. :50000/:11
Using WebGL renderer preview_prelude.js:39
Shader '<default>' log: (empty) preview_prelude.js:39
Shader '<point>' log: (empty) preview_prelude.js:39
Max texture size: 8192 preview_prelude.js:39
WebGL Extensions: OES_texture_float,OES_standard_derivatives,WEBKIT_EXT_texture_filter_anisotropic,OES_vertex_array_object,OES_element_index_uint,WEBGL_lose_context,WEBKIT_WEBGL_compressed_texture_s3tc,WEBKIT_WEBGL_depth_texture preview_prelude.js:39
Point size range: 1 to 256
I tried with an empty project and it's still there. Does anyone else see this? I was thinking if it's related to CocoonJS's problems...