nemo's Forum Posts

  • When I use physics behavior in r168 the object properties setting "disable collisions" isn't working. I'm quite sure that something has happened between few versions of Construct 2 regarding the physics or collisions. My game used to work perfectly, but now it simply doesn't. I didn't find any bug reports about this issue I'm facing, so it must be just me being stupid and not disabling the collisions the right way. I know I can disable collisions from events, but I don't want to specify all objects to disable collision with. Also with my big project disabling from events don't really work, but I can't reproduce that to file a bug report.

    I have same issue with both Box2D Web and asm.js

  • SgtConti yes I have set 0 scale HUD layer, 0 scale background and I have zooming camera.

  • sqiddster I have hard times making it work with the layout scale. I have lot of layers with 0 scale rate and I think that makes it hard for me to use layout scale. I'm, sure I will figure it out eventually.

  • sqiddster how did you manage to create that screen resolution option? Does it somehow work by changing the canvas size and layout scale? Anyways the game looks amazing and plays very smooth.

  • I think it would be best leave the complicated stuff for the people who are capable of making complicated games. Making things really simple always limits everybody else. People new to game making should not try to do multiplayer games before they are even capable of doing the very basic stuff. Game Maker has always had an option to activate the advanced mode or the basic mode that cuts down all the complicated stuff. I stopped using Microsoft Office after they dummified the whole package. I'm now using Open Office. Another example is the automated C2 export image packing that eats my nerves at times. It removes my possibilities to manually control the image sizes after export.

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  • Yes. I think there should be an option to download music and sound files first. I can actually spot Construct 2 created projects really easily, and it's because they don't have music playing until after 30sec. The music buffering really doesn't work.

  • I've been wondering why I visit these forums less after the latest update. I believe it has to do something with the readability. I made a quick silly mocup of my vision on how to improve the readability. https://dl.dropboxusercontent.com/u/53898431/Junk/scirra_site_my_improvements_2.jpg

  • Now the new forum looks good. I think it was too bright for my eyes first, but Tom must have tone the contrast down cause it's more clear now. I've been visiting these forums less often and I think the reason is that i can't see any forum topics that has been active. I can see who has made the last post, but not in which topic the post was made. Is there any chance to get that back. You know when somebody posts something to "Artists post your work" topic, this would be the title displayed next to Open Topic and i can see that somebody has posted new art to that topic.

  • Wow. This is great work. Has there been any updates to this PixelRebirth?

  • Lot of issues here:

    Forum name is yourdomain.com

    terrible colors and really ugly look makes everything hard to read.

    Everybody has the same profile picture.

    At the bottom of the page it says "Stable Release (rstable)

    Beta Release (r100)"

  • What I see:

    Graphics: Marketing, makes people choose your game over other games.

    Sounds: Well made sound effects takes players into the game world and helps to forget the real world.

    Music: Well made music helps with marketing, makes people come back to your game. If made wrong works just the opposite way.

    Design and programming: These are the ones that activates conversations, makes people tell good and bad things about your game. These has to be well executed or else the game sucks and it's only a matter of time everybody avoids the game.

    In my opinion the most important thing with game music is that it adds to your game and doesn't irritate people. You should never hear when the music starts and when it ends. The music also should not contain too much high frequency sounds.

    Sound effects should leave enough room for multiple sound effects overlapping. Sounds playing repeatedly such as guns should have little variations made wit different sounds or with slight randomized pitch changes.

    Graphics should not be too bright in contrast, because displays are in the end just lamps that people stares. As in many movies, the sudden added brightness can be used to make people feel like they are crying in a sad scene.

    Good music can save boring games and alter the players expectations or control the overall mood. Would Forrest Gump has been the same movie with Looney Tunes theme or with Gangham Style. What makes simple games such as Hotline Miami so appealing is the sounds and music in it.

  • If you start a new empty project and set text object to display (11/20)*100&"%" it works just fine and displays 55%. I didn't take a look at your project. I tested in r159. Do you use any plugins in your project?

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  • I'm able to load text file using ajax, but does anyone have any ideas how I could choose what row to load instead of the whole text file?

  • Hi,

    Does anyone know if there's a simple dialog example that just loads text lines from a file?

    All I need is to have a way to display subtitles, as my game has lot of voice acting in it. I would need to be able to send my easily editable dialog text to translators.

    I tried searching but all related posts felt outdated.