naelian's Forum Posts

  • Thanks but :

    -> No cocoonjs export ... i use C2 free edition ...

    -> No way to install cocoonjs IOS launcher ... i have no mac ...

    So cocoonjs is actually not for me.

  • jn2002dk

    without using native PS Vita access to feature the perfs will be poor ... as for a iphone in fact ... so it's not a C2/Scirra problem ! ... it's more to some product as cocoonjs/Ludei to give access to these features and not to C2/Scirra.

  • It's probably one on the most difficult thing to do and understand !

    -> Using HTML5, C2 can command to the browser to play a sound.

    -> Each browser use if own logic and system to play the sound.

    -> Depending on many parameters, the sound can be play immediatly, after a loading/buffering time or not be play at all if browser restricted access to the sound playing feature.

  • Some people in this community are french or use french keyboard like me or vtrix ;-p

    I create this post to help game dev. to improve games giving to them a international keyboard settings support !

    Arrow keys support is the more easiest way to do that ... but arrow keys are good for people using mouse with left hand ... for those using mouse with right hand is better to use WASD (english QWERTY keyboard) or ZQSD (french AZERTY keyboard).

    It's not difficult at all to create games that support the two settings ...

    Simply think to do that :

    ("W" and "Z") must have the same behaviour in your games

    ("A" and "Q") must have the same behaviour in your games

    So using a "Make 'or' block" in C2 this can be done in 3 seconds and required 0 events more for proudly say : "my game support international keyboard settings" ! ;-p

    If you want that all C2 games will be more "user thinking" games ... give your own suggestions replying to this post !

  • Construct 2 edition system is a deal ... if you get enough money using C2 to give a part of this money to Scirra ... you have do to so ... buying the proper edition.

    Choose first C2 "Free" edition if you want to learn C2 and how to do games using C2. No regrets here it's free ;-p ... ok this edition have some limits ... events !? layers !? ... you don't understand what we are speaking about ? .... if so, this edition is for you !

    Choose then C2 "Standard" edition if you don't want to have any limits using C2 so create big and powerful html5 games without loosing time !. Consider also buying this edition if you get little money with your games to support Scirra team (->5000$)

    In any case if you make many money (5000$+) from your C2 creations support more Scirra and buy the "Business" edition. This version is not more powerful than the "Standard" one ... is just a way to give more money to scirra because you earn more money with C2!

  • Tom perhaps another thing to make the choice it seems that the free edition have no export feature toward cocoonjs like the standard/business edition so (and even if this feature is still beta) it could be great to add this "details" in http:/www.scirra.com/store ;-p

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  • scirra.com/store

    The above link give you all details about the three C2 editions Free/Standard/Business.

    In your case the "Standard" edition seems to be the best for your objective ... but if you win the 10000$ prize you will have go by the Business edition because the Standard edition is limited by 5000$ money earn using C2.

    Why not using the free edition ? ... free edition is a no commercial version so i don't hnow if you can participate to such a competition using it ... but in fact there is too much limits in free edition to create a real powerful html5 project (4 layers and 100 events limits ... and so on) so choose the standard edition this is the best for you and you will have no limits !

    If you win the 10000$ prize don't forget to speak about us (the cool C2 community !) ;-p

  • If they don't go any more under the solid block it's a good news so it fix some problems ... perhaps there was a size problem with your animations frames not using the same ... unfortunatly i never use solid platform like system so i have no magic answer to give you ... when changing horse always increase Y value to make fall a little from the "sky".

    I think solid system use also collision points and you have probably some of them not good at all because the guess C2 polygons function is poor ... so try first to override this doing a simple square using 4 collision points around the first image of each animation and then apply this square to whole animation using the same system as for origin points ... i'm pretty sure the result will be better.

  • Ok ... for each animation try this ...

    edit first image ...

    tool (assign origin point ... -[|]- )

    on the origin point -> quick assign center (middle sorry)

    and after "apply to whole animation"

  • i used a beta soft to manage priority in windows (process lasso) and with very often automatically update in the same day ... so it could also have some effect ... if i get a 120 fps again i try to find what is creating this ... but as i say the game displaying 120 fps seems lag a little more than the 60 fps version !

  • Check the bitmap i put in a post it's now 60 fps .. i have this strange bug sometimes since last C2 release ... it's strange ... fps go to a great number but the game seems lag more !!! ... when fps = 60 the game is perfect and don't lag !!! so i really have 120 fps displayed but never get again this value launching new game after ... always 60 fps ;-p

    the problem is solve man read again my previous post i edit it !

  • euh .... in previous release i was always reloading before having only 5 ammo to be sure to have enough ammo to shoot many zombies in a few seconds !!! so this "ammo < 1" test is quite "new" .... i test again, 10 seconds !

    Ok it works like that if reloading when ammo = 0 with shift OR with R ;-p

    ! ... seems also now i got always 10 ammo again if dying ... the only strange thing is that the new Group display is always "disabled" in all case ! ;-p

    But good work i'm sure before in W4 it was not working at all even if ammo # < 1 !

  • I have another stupid idea for you ... seems changing the name of a group doesn't change the syntax of commands for activate/desactivate this group (it's a known bug) .... my stupid idea is here ... your group name is good for 64 bits system (perhaps 64 bits system consider "reload" or "Reload" or "RELOAD" as the same group valid name .... but if not using exactly the same syntax is doesn't work for 32 bits system) ... Yes there is 1% probability the problem was here but perhaps creating a new activate group "reload" command line from scratch (no copy/paste it) can solve the problem ...

  • The problem isn't solve but ... identified

    Look at this ...

    <img src="https://dl.dropbox.com/u/74282909/BBall.png" border="0" />

  • lol thanks for your hard work ... sure so much try need a success at the end ;-p