naelian's Forum Posts

  • Hello, i've test your game

    Seems you have problems with some fonts .... first screen the text displayed is "please enter your (and nothing after) ..."

    Sure using a chrome web font or a woff web font with solve that ... Consider that testing your game on another pc is a good idea ;-p

    The mouse cursor follow system is a bit strange ... perhaps a full delayed system as in "mouse spy" Iphone game or a direct system using the new cursor/sprite R96 function will be better for your game.

  • If you need a example of woff in C2 i create a little project for someone needed a digital 7 segment font to display numbers.

    The project is

    Here (with the digital font) for testing and use it in your own projects

    If you just want to test the result it's Here ...

  • kittiewan Yes i used it in my Compan360 project ... i ref the 7mb 360? tiledbackground from Ockley in project using the import features, and then i loaded it in runtime from local project dir with "./tlbg.png". . So for a big adventure game with 100-200 scenes you can keep in memory only the scene where the player can go in one or two "moves" and not load all the 200 scenes before the project start !

  • It's terrible, tom wasn't delivered to scirra with a bug free no error certificate ! ;-p

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  • Another thing don't forget you can now load a tiledbackground from url so create or load your levels during the game and not have load all 30000 px full detail background before the game start !. So if you cut your layout in 10 rows there is probably no interest when player is in row 1 to have row 3-10 loaded in memory ! ... you can load row 3 only when player reach row 2 and so on.

  • What is the problem ? 30000 is not a great number for a computer !

    You can display the distance in percent XX.XX% as 3 px = 0.01% of total width, ... i don't know your layout "height" but it can more easiest for you to manage the screen display in C2 to cut this layout in 10-20 "rows" to shorter the width and increase the height instead and use scroll system when you reach the right side of the layout "row" to move to left side of row+1.

  • Ok, in C2 projects generally 2 kinds of sounds are used.

    Endless background looping music so no sync problems ;-p

    Very short little sound effects so with very short delay problems ;-p

    In some browsers it's possible to preload sounds to play them quickly when needed, in others only one sound can be played at a time (avoid those)

    You could use several looping musics and put some in "muted" state ... "unmuted" then to play again immediatly but of course not always from the start. It's also possible to control sound level for each sound to create a Fade in/Fade out effect so perhaps changing music "smoothly" depending on actions.

    You have no way in C2 to have a sound feedback to know really if a sound is audible, you can just control the sound level of each sound.

  • jn2002dk it was not a accusation, i just think HTML5 perfs on PS VITA will stay poor as you say before. As for iOS/Android the answer to this problem "can" come from specific product such as cocoonjs but if sony want to give a future to html5 on PS VITA they have to work better too.

    So just to say that i think scirra team will never put time in specific PS VITA export features and i really don't wait for them to do so !

  • the_chosen_byte Yes the getusermedia webkit has been think to allow cam recording and microphone recording too. So it just a question of time before this features will be really available.

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  • Ok ;-p XDK is always bad for me with directcanvas so i never go further is this mode ! ...

  • it's difficult to find really "new" ideas creating a building game or a destruction game like yours ! ;-p i'm just sure that time delayed event can improve gameplay.

    With your concept i think also that throwing basket ball with different power/speed to break/move some objects could be fun ;-p

  • ok ...

    Consider a text object "MyText" ... is default text property can only contain standard text such as "Hello!" to display :

    Hello!

    Now in your "Project" events layout you can do :

    On Start of layout | MyText : set Text to "Hello!" & newline & "world"

    to display now :

    Hello!

    world

    You can do this to have the same result because "Hello!" is the default text :

    On Start of layout | MyText : Append newline & "world"

    Don't forget that for display several lines in a text object, this object must have a big height too, and the size change is not automatic !

  • Joannesalfa, thanks there is perhaps a link with my project problem which use mainly tiledbackground ... have you notice differences between app lab/xdk appMobi display and a html5 published app display using safari ios ?

  • really too much lucky based ;-(

    Could be more interesting if :

    • Using firecrackers with different size to destroy/move objects.
    • Using fuse with different size to delayed firecrackers effects.