naelian's Forum Posts

  • i'm sure the money given depends on games quality and interest too ;-p ... but in fact giving a average price can be good to avoid having too few answers or too many answers for nothing ;-p

  • Ok Knifegrinder but is dolphin hd really using this new dolphin beta engine ? -> html5test.com score please ;-p

  • just invert the first test and use a variable to see if it was touch before !

    If "icon is touch"

    • > set var "IconWasTouched" to true
    • > simulate F press

    If "NOT" (invert the first test) "icon is touch" => YOU CAN USE A "ELSE" INSTEAD

    (and) "IconWasTouched" is true

    • > set var "IconWasTouched" to false (in fact tooglevalue)
    • > simulate F release

    (edit) If you have only 1 instance of the icon object you can create a instance variable in the icon object with the boolean type set to false by default.

  • You can only retrieve one Touch.X/Y data at a time if not using a special C2 unofficial multitouch plugin.

    But perhaps using the standard touch you can do this :

    When you touch the first icon you can display a little sprite on his side and then touching this little new sprite make rotate your icon.

  • Chrome for IOS is now on your app store for free you only need to have a IOS 4.3 or new version to run it.

    It's not a real "chrome" browser because it's still the same IOS engine which is use so no surprise and it perform the same html5 score that other browser on IOS but there is something funny ...

    With IOS dolphin or IOS safari html5test display this text : "Your are using a Apple IPhone on IOS 5.1.1"

    With IOS chrome html5test display this text : "Your are using an unknown browser that imitates Safari on a Apple Iphone running 5.1.1"

    First look, it's not a very innovative browser but it's perhaps too soon to speak ... i need more time for test it !

    If you have a Android device, don't forget to test the new dolphin engine beta apk which have a impressive html5test score (look at Joannesalfa post on this subject)

  • I will create a new post now ... new dolphin engine for android and new chrome "ui" for IOS it's not at all the same subject ...

  • Well it's probably true ... i can verify that in few hours ;-p ... but a chrome without the chrome engine is just a "chrome theme on ios" for me ... not really interesting ...

    Sorry for my datas... the real ios 5.1.1 score on a Iphone 4 is

    "324"(and 9 bonus points) as Joannesalfa say ...

    Thanks Joannesalfa !

  • (source "html5test" , http://html5test.com)

    On ios 5.1.1 with a Iphone 4 :

    The actual dolphin version score

       "339" (and 9 bonus points)

    So i think it was still using the safari "core" to work because safari have exactly the same score !

    The new "dolphin beta engine" is a apk for Android so it will be cool to have this same engine for ios !!! ... but now i wait for "Chrome on ios" to do further tests !

  • Joannesalfa

    If i translate correctly the news ...

    GOOGLE CHROME FOR IOS WILL BE ON APP STORE ... TODAY !

    Yes, seems in some hours everyone can use Google Chrome on ios devices.

    So dolphin was a good product now ... the last version for iphone has no more gesture bugs so it became a free big/good browser on ios. But the giant Chrome comes ! ... it's really good to have now 2 major browser on ios device ! ... need to test it ASAP !

  • Yes zsangerous it's probably the better way to do that it's true ;-p

  • So i've exactly the same issues and the same settings with my Compan360 project which is not working at all with directcanvas ... this project use 2 kinds of objects ... TiledBackground and Text ;-p

  • using " = " is good so it's not the problem

    Are these 2 string global variables ? if not can you share a .capx ?

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  • Yes delgado it's really hard to do good job

    I spend 2 hours making some tests after having the same problems using a previous release ...

    The copperlicht plugin don't like "minifying the code" when exporting the project -> black screen, don't like using the new loader mode with or without progress % text / logo / progress bar -> black screen ... There is also some graphics bugs sometimes if not cleaning the background using the correct project property ... and now new unknown problems ;-( ...

    Perhaps it's not a C2 problem this time ... i change my java version and   seems also something change on dropbox ... it's really difficult to find a way to make this plugin work now ;-(

  • If i understand well your score "seems" not move so going down when moving up and so on ...

    If the score must stay in then top left corner of the screen you could use a special behaviour for this score text object call "anchor". Using this feature the text can "stick" to the top left corner of the window. You must also look and perhaps change the new object properties after adding this anchor behaviour to give more details how you want to anchor this score object in your game.

    If you have a player sprite always centered on your screen you could also use a "pin" behavior to keep always the same X/Y distance between this sprite and your text. If you don't have a player object centered on the screen just create a invisible object for doing the same job !

    In my Compan360 arcade project (see below) the top-left map , comments and comments background are "PIN" to a invisible object always centered on the screen ... this invisible centered object is also used to do the "scroll" job using the auto-scroll behaviour feature.

  • Sure it's a very frustrating situation for some people, stable release have some problems and beta too ... so unlucky people have always problems but Scirra team are courageous to give us so many updates in few days ... every week new features can be tested so it's a amazing work !

    Seems also they know well when it's more wisely to wait and they choose not releasing the ".exe" export feature in R96. I'm sure the next release will come soon and solve this problems because they are always working hard to give us asap the best.