Mystwalker's Forum Posts

  • Seems like browser independence is close. This is nice, as I really hate it.

  • There should be software that prepares yer computer to play HTML5 games offline or something. The average user cannot be bothered to go thru all that trouble. Also, browser independence it's something I'd love to see.

  • I think they switched server or something. They said on Facebook that we should expect issues for a lil while.

  • newt: Ah, no no. I don't play to use the players sprites on the menus. Only artwork.

    Thanks for yer help. It helped clear my mind on this.

  • newt: What's wrong with global objects? Doesn't the player need to be a global object?

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  • newt: I don't think there will be much scrolling, since this is a turn based like battle system. Maybe some parallax in the background, but very few actually. Between all together, I do not think it will reach the 500 objects at one time on screen. Also, I can leave the parallax idea out if it will complicate things. Also the idea of a different layout for the battle screen sounds attractive... I was thinking in this case, I should save the player's XY to some global variable? May even the NPCs as well? Also, the layout they were last before accessing the menu?

  • newt: Oh it was? Heh, I didn't know that.

    This also rises the question... the battle system. I guess that too has to be all in a different layer? I think that sounds insane, but I might of course be wrong.

  • Thanks a bunch for the answers. :)

    Yeah... I thought about that, that it was gonna have to be in the layout itself instead. I thought maybe it could get messy that way, but seeing as I would have to save all values temporarily each time I access the menu, this way seems much more effective. Also, you think a "Sub-Layout" object will ever come to C2?

  • I see. Well, yeah, my game isn't casual, and I will make this clear before anyone starts to play. Now if they stay or leave, is their own choice and not something I care about, since I know there's different audiences.

    Thank you for the answer!

  • Right. So I'm getting ready to start to work on my game seeing as I have enough resources to do so. Though, there's something I cannot get my head around completely, and that is the camp menu. If any of you have ever played a Final Fantasy game, you'll know what I am talking about. The camp menu is where you manage everything you have, from characters to the items you equip to game settings. Now, I am not sure how to go about this in C2. In other makers, like MMF and CC, you have an object that you show a layout inside of a layout, which makes this pretty straight forward if you know what you are doing. C2 does not have this option, and I don't know how to go about doing this really. The thing is, that when a camp menu shows, all game kind of pauses and only the camp menu is active, this is not my problem really, the problem comes when you get out of the camp menu. See, when you exit the menu, the game goes right back to where you were, nothing changed, everything is the exact same way as when accessed the camp menu. This is my main problem with this. The best way and effective ti make a menu like this would be to break it into different layouts, but the problem is, going back to the game without anything changed or altered. How would I achieve such a thing in C2?

  • 100MB too big? Are you serious? What if one (like me) does not care for mobile? Is 100MB still too big?

  • Yeah. Doesn't sound like it would be time consuming. I have done lighting effects before this way.

  • Great job! BTW, I dunno if it's a glitch, but when you finish the stage and enter the tower thing, you can still use magic by pressing C.

  • kiyoshi: For when you got graphics that aren't transparent. Say you got a whole bunch, but none are transparent. You would have to process all of them through a graphic program, to remove the background. Instead of just opening C2 and pick the color.

  • I see, thanks for the info. guys. I usually work with Photoshop, but was wondering if this feature was gonna be built in in the future as it is very handy and time saving.