Right. So I'm getting ready to start to work on my game seeing as I have enough resources to do so. Though, there's something I cannot get my head around completely, and that is the camp menu. If any of you have ever played a Final Fantasy game, you'll know what I am talking about. The camp menu is where you manage everything you have, from characters to the items you equip to game settings. Now, I am not sure how to go about this in C2. In other makers, like MMF and CC, you have an object that you show a layout inside of a layout, which makes this pretty straight forward if you know what you are doing. C2 does not have this option, and I don't know how to go about doing this really. The thing is, that when a camp menu shows, all game kind of pauses and only the camp menu is active, this is not my problem really, the problem comes when you get out of the camp menu. See, when you exit the menu, the game goes right back to where you were, nothing changed, everything is the exact same way as when accessed the camp menu. This is my main problem with this. The best way and effective ti make a menu like this would be to break it into different layouts, but the problem is, going back to the game without anything changed or altered. How would I achieve such a thing in C2?