Mystwalker's Forum Posts

  • rexrainbow: I just tried that program. It seems pretty cool. Do you know if it has an Auto-tile like feature? If not, do you know if it's planned?

  • You can right click on the event editor and pick "Include Event Sheet" and choose the one you want from the list. And I am not sure about this one, but I think you can also set the event sheet that the layout uses by going into the layout's properties and pick it from the drop down list.

  • Yes, you can of course. I think good practice is to save as both, OGG and AAC. You can add them but right clicking on the folder called Music and and choosing Import Music. You can also make new folders within C2, maybe you should separate into two folders, one for OGG and another one for AAC.

  • According to Scirra, the problem lies in man power. They are small and an .exe exporter would take a while and detour their current plans. I'm an .exe supporter all the way, but I doubt that we'll ever see one for C2. Someone else is gonna have to take on the job, but for that we need an EDK, which Scirra also said it's very difficult, so this leads to only one solution, a new tool from scratch like C2 geared only to other exporters.

    I believed on C2 because I thought that we could be able to export our game in .exe in add of html 5 etc...But it seems when I read this topic and Scirra answers that it's not the plan.

    : So did I. ^^

  • In my opinion, the best tile map system is from RPG Maker XP. It has so many features and it's so easy to use. Might be worthy to take that as an example when making a tile map system. It also has something called Auto-tiles which are reaaaaly cool and it adds a lot of beauty to the maps. Another cool feature is that you can also link sounds to certain tiles, this is awesome for SFX, for example, steps on different types of grounds. Not only that, but you can also set "passability", where you can decide if a tile is solid, not solid, or it's always on top of other sprites and you can also pick in which direction the tile is solid or not.

  • For music, I remember Ashley told me a while ago not to pre-load it, just stream it. I was having a problem where the music would not play, and then I did what Ashley told me and just streamed it.

    I cannot talk for SFX though, as I did not play with those yet.

  • Why would anybody find C2's interface intimidating? I found Stencyl's UI quite a mess, and I hated it.

  • I forgot to add this too: watching Ashleys EXE wrapper run perfectly on my PC increased my Space-Blasting attention five-fold and gave so much hope! Armed with an EXE finally we can be serious game developers!! :D

    Indeed!

  • Runs well here. Maybe some frame skipping but I can't really tell. Some effects like explosions, and the fire effect when the ships moves, have a translucent box around them. Don't know if this intended or not. Gave me the same error as HotGod the first time I closed it, but never again the other two times.

    Must report that my attention span increased so much playing this as an EXE. Happy that a HTML5 game kept my attention for much more than a few seconds.

      Windows 7 64-bit Sp1 Intel Core i3 CPU M370

      2.40GHz

    4GB RAM

    Intel HD Graphics Core i3

    Latest drivers

    This is promising.

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  • Don't understand why I'm getting the sarcasm. Freedom of speech is something we all still have.

    I gave my opinion and I wish not to discuss this matter further, it won't change it.

  • Some of the comments on this thread are simply baffling. So just cos a game is free it means it's crap or it shouldn't be allowed into the stores? Just who the heck you people THINK you are?

    You know, some people make games cos they genuinely like it, if you are pissed that a free game is taking attention from a paid game, then make better paid games. :)

    The moment you get greedy is the moment you lose all creativity and taste for what you do. You needn't go too far, look at the gaming industry, all cookie cutter crap games, originality just flew out of the window and it's RARE these days, when in the old days originality and passion was what games were made of and it's what got them to where they stand now.

    Onto the topic... I do think the limitation is complete crap, the price it's alright if you are serious about making money with games and have the money for it, cos let's face it, these companies can't give two craps about you or yer financial stability. So AppMobi it's pretty much only for people that have the resources, which is yer typical corporate greed. We are surrounded of it, sadly.

  • Freaking awesome. Thank you for this.

  • I have a question about this plugin. Is this like an array with named variables? Like instead of calling the value at 1,1 in the array, you call the value by the actual name?

    Thanks!

  • ???

    That sounds extreme...

  • Next version of awesomium will get full support for webgl and everything else it seems. When it comes i'll see about making a wrapper for C2. I already have the base rendering code working ,a gui made with html5/css3, rendering to opengl. Even with it's licensing costs Awesomium seems to be the best solution to get webgl and everything rendering on a desktop host.

    kiyoshi: This sounds nice. And it's free for non-commercial, so I can use it.